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Informatik_I/Bonus_1/README.md
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# Project overview
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The goal of this project is to implement a game called _Dots And Boxes_: two players, **A** and **B**, take turns to draw lines connecting dots on a $m \times n$ (here $2 \times 2$) board.
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If a player manages to close a box (a $1 \times 1$ square surrounded by lines), the player claims the box by placing its token (**A/B**) in the box, and the player gets another turn. The game is finished when all boxes have been claimed, and the player with the most claimed boxes wins. Note that, even if a player claims multiple boxes in a single move, they would only get one extra move.
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For example, in the following game player **A** won:
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## Your task
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The file `game.cpp` contains a partial implementation of the game. The main game loop is implemented in the function `play_game(grid)`. This function is called from `main.cpp` and gets the game grid as an argument. The game grid is already fully implemented. We describe the functionality it provides in a following section below.
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Your task is extending the game implementation in file `game.cpp` such that it works the way described above. We provide some functions in this file and thus suggest a certain structure -- but you are completely free to do it your way. Add, remove or change anything you want. The only constraint is that you must implement the function play_game which takes the game grid as argument. You are of course free to change the body of this function in whatever way you like.
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If you do decide to change the body of the play_game function be careful to not accidentally change the format of the outputs it generates. For example: If you change the output `std::cout << "Game finished" << std::endl;` to `std::cout << "Game Finished" << std::endl;` you will not pass some test cases. The autograder is very picky when checking whether or not your outputs are correct. You can get all the points in this exercise without changing any of the output lines in the template.
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_Note_: More Information on the the concept of the game on Code Expert.
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242
Informatik_I/Bonus_1/game.cpp
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#include "game.h"
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#include <assert.h>
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#include <iostream>
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// Checks whether or not the game is finished.
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// A game is considered finished when all lines have been drawn.
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bool game_is_finished(const Grid &grid) {
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for (unsigned int j = 0; j < grid.num_rows(); ++j) {
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for (unsigned int i = 0; i < grid.num_cols(); ++i) {
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if (grid.field(i, j) == ' ')
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return false;
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}
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}
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return true;
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}
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// Draw a line in the grid starting at point (row, col) going towards the given
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// direction
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void draw_line(Grid &grid, unsigned int row, unsigned int col, char direction) {
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switch (direction) {
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case 'r':
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grid.horizontal(row, col) = true;
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break;
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case 'l':
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grid.horizontal(row, col - 1) = true;
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break;
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case 'd':
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grid.vertical(row, col) = true;
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break;
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case 'u':
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grid.vertical(row - 1, col) = true;
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break;
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default:
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// We should never reach this point.
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std::cout << "Invalid line direction.";
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assert(false);
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}
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}
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// Checks whether or not a box (or field) is newly completed.
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// A box is newly completed if all four sides are drawn but the box is not
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// claimed yet.
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bool is_newly_completed_box(const Grid &grid, unsigned int row,
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unsigned int col) {
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bool state;
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if (grid.vertical(row, col) == true && grid.horizontal(row, col) == true &&
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grid.vertical(row, col + 1) && grid.horizontal(row + 1, col) == true)
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state = true;
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else
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state = false;
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return state;
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}
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// Play the players move.
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// This function returns true if the player completed a box with their move.
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// Otherwise it returns false.
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bool play_move(Grid &grid, char player, unsigned int row, unsigned int col,
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char direction) {
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// Note: we assume the move is valid
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// draw the new line
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draw_line(grid, row, col, direction);
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// check if the current players move completed a new box
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bool completed_new_box = false;
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switch (direction) {
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case 'r':
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// we drew a horizontal line
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// check if box above the horizontal line is newly completed
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// Note: box above only exists if the line is not at the top edge of
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// the grid!
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if (row > 0 && is_newly_completed_box(grid, row - 1, col)) {
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completed_new_box = true;
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grid.field(row - 1, col) = player;
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}
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if (row >= 0 && row < grid.num_rows() &&
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is_newly_completed_box(grid, row, col)) {
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completed_new_box = true;
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grid.field(row, col) = player;
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}
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break;
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case 'l':
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if (row > 0 && is_newly_completed_box(grid, row - 1, col - 1)) {
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completed_new_box = true;
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grid.field(row - 1, col - 1) = player;
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}
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if (row >= 0 && row < grid.num_rows() &&
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is_newly_completed_box(grid, row, col - 1)) {
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completed_new_box = true;
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grid.field(row, col - 1) = player;
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}
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break;
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case 'u':
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if (col > 0 && is_newly_completed_box(grid, row - 1, col - 1)) {
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completed_new_box = true;
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grid.field(row - 1, col - 1) = player;
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}
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if (col >= 0 && col < grid.num_cols() &&
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is_newly_completed_box(grid, row - 1, col)) {
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completed_new_box = true;
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grid.field(row - 1, col) = player;
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}
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break;
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case 'd':
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if (col > 0 && is_newly_completed_box(grid, row, col - 1)) {
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completed_new_box = true;
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grid.field(row, col - 1) = player;
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}
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if (col >= 0 && col < grid.num_cols() &&
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is_newly_completed_box(grid, row, col)) {
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completed_new_box = true;
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grid.field(row, col) = player;
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}
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break;
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}
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return completed_new_box;
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}
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// Computes a players score.
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// A Players score is the number of fields claimed by the player.
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unsigned int compute_player_score(const Grid &grid, char player) {
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int score = 0;
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for (unsigned int j = 0; j < grid.num_rows(); j++) {
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for (unsigned int i = 0; i < grid.num_rows(); i++) {
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if (grid.field(i, j) == player)
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++score;
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}
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}
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return score;
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}
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// Checks if the move is within the bounds of the grid,
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// and the line is not already drawn
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bool is_valid_move(const Grid &grid, unsigned int row, unsigned int col,
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char direction) {
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bool state = false;
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switch (direction) {
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case 'l':
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if (col > 0 && row <= grid.num_rows() &&
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grid.horizontal(row, col - 1) == false)
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state = true;
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break;
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case 'r':
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if (col < grid.num_cols() && row <= grid.num_rows() &&
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grid.horizontal(row, col) == false)
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state = true;
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break;
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case 'u':
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if (row > 0 && col <= grid.num_cols() &&
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grid.vertical(row - 1, col) == false)
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state = true;
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break;
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case 'd':
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if (row < grid.num_rows() && col <= grid.num_cols() &&
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grid.vertical(row, col) == false)
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state = true;
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break;
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default:
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state = false;
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break;
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}
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return state;
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}
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// Main game loop
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void play_game(Grid &grid) {
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// initialize player and step
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char current_player = 'A';
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unsigned int current_move = 1;
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// print initial grid
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grid.print_grid();
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// initialize user input
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unsigned int row, col;
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char direction;
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// loop while game is not finished
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while (!game_is_finished(grid)) {
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std::cout << "Move # " << current_move << std::endl;
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// get a valid move
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std::cout << "Player " << current_player << "'s move: " << std::endl;
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std::cin >> row >> col >> direction;
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while (!is_valid_move(grid, row, col, direction)) {
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std::cout << "Invalid move!" << std::endl;
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std::cin >> row >> col >> direction;
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}
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// play the move
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bool move_completed_box =
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play_move(grid, current_player, row, col, direction);
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current_move += 1;
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// print grid
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grid.print_grid();
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// change current player
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switch (current_player) {
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case 'A':
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if (move_completed_box == true)
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current_player = 'A';
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else
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current_player = 'B';
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break;
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case 'B':
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if (move_completed_box == true)
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current_player = 'B';
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else
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current_player = 'A';
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break;
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default:
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// We should never reach this point.
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std::cout << "Unknown Player";
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assert(false);
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||||
}
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||||
}
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// Game loop exited. The game must be finished
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std::cout << "Game finished" << std::endl;
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// Compute and display player scores
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unsigned int score_a = compute_player_score(grid, 'A');
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unsigned int score_b = compute_player_score(grid, 'B');
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std::cout << "Player A: " << score_a << std::endl;
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std::cout << "Player B: " << score_b << std::endl;
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if (score_a == score_b) {
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std::cout << "It's a draw!" << std::endl;
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} else {
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||||
char winner;
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||||
if (score_a > score_b)
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winner = 'A';
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else
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winner = 'B';
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std::cout << "Player " << winner << " wins!" << std::endl;
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}
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||||
}
|
816
Informatik_I/Bonus_1/pictures/dots_and_boxes.svg
Normal file
@ -0,0 +1,816 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Created with Inkscape by Victor GASIA -->
|
||||
|
||||
<svg
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||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
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xmlns:cc="http://creativecommons.org/ns#"
|
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||
xmlns:svg="http://www.w3.org/2000/svg"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
version="1.1"
|
||||
width="392"
|
||||
height="412"
|
||||
id="Dots-and-boxes">
|
||||
<title id = "titre">Dot and boxes</title>
|
||||
<desc id = "description">Réalisé par Victor GASIA 2011</desc>
|
||||
<defs id = "defs" />
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<metadata id="metadata">
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||||
<rdf:RDF>
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<cc:Work
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rdf:about="">
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||||
<dc:format>image/svg+xml</dc:format>
|
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
|
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<dc:title></dc:title>
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<text
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<text
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After Width: | Height: | Size: 11 KiB |
13
Informatik_I/Examples/Week_1/README.md
Normal file
@ -0,0 +1,13 @@
|
||||
# Task
|
||||
|
||||
Write a program which reads in an integer a larger than `1000` and outputs its last three digits. For example, if `a=14325`, the output should be `3 2 5`.
|
||||
|
||||
_Hint_: You need to use integer division and modulo operators.
|
||||
|
||||
# Input
|
||||
|
||||
An integer larger than `1000`.
|
||||
|
||||
# Output
|
||||
|
||||
Last three digits separated by spaces.
|
22
Informatik_I/Examples/Week_1/main.cpp
Normal file
@ -0,0 +1,22 @@
|
||||
#include <iostream>
|
||||
|
||||
int main() {
|
||||
|
||||
int a;
|
||||
std::cin >> a; // get input of for a
|
||||
|
||||
if (a >= 1000) { // check if input is greater than 1000
|
||||
int b = a % 10; // get last digit
|
||||
a /= 10;
|
||||
int c = a % 10; // get second digit
|
||||
a /= 10;
|
||||
int d = a % 10; // get first digit
|
||||
|
||||
std::cout << d << " " << c << " "
|
||||
<< b; // output first, second, and last digit
|
||||
} else { // if input not greater than 1000 return 0
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
17
Informatik_I/Exercise_1/Task_1/README.md
Normal file
@ -0,0 +1,17 @@
|
||||
# Task
|
||||
|
||||
Let `a`, `b`, `c`, and `d` be variables of type `int`.
|
||||
|
||||
- Which of the following character sequences are valid expressions in the sense that they are accepted by a C++ Compiler? Explain your answer.
|
||||
|
||||
1. a = b = 5
|
||||
1. 1 = a
|
||||
1. ++a + b++
|
||||
1. a + b = c + d
|
||||
1. a = 2 b
|
||||
|
||||
Assume that all the variables have been defined and correctly initialized and that all expressions are completely independent from each other.
|
||||
|
||||
- For each of the expressions that you have identified as valid, decide whether the entire expression is an `lvalue` or an `rvalue`, and explain your decision.
|
||||
|
||||
- Determine the values of the expressions that you have identified as valid and explain how these values are obtained.
|
23
Informatik_I/Exercise_1/Task_1/main.md
Normal file
@ -0,0 +1,23 @@
|
||||
# Task 1
|
||||
|
||||
---
|
||||
|
||||
### Expression 1: `a = b = 5`
|
||||
|
||||
The expression is valid and will be accepted by the CPP compiler. It will result with the l-values `a = 5` and `b = 5`. This is due to the fact the the `=` opperation is read from right to left so `b = 5` will run first and `a = b` afterwards.
|
||||
|
||||
### Expression 2: `1 = a`
|
||||
|
||||
The expression is invalid.
|
||||
|
||||
### Expression 3: `++a + b++`
|
||||
|
||||
The expression is valid and will be accepted by the CPP compiler. It will result in a r-value since the result is not assigned to a variable.
|
||||
|
||||
### Expression 4: `a + b = c + d`
|
||||
|
||||
The expression is invalid.
|
||||
|
||||
### Expression 5: `a = 2 b`
|
||||
|
||||
The expression is valid and will be accepted by the CPP compiler. It will result with the l-value `a = 2 b`. This is valid since a l-value can be a r-value.
|
24
Informatik_I/Exercise_1/Task_2/README.md
Normal file
@ -0,0 +1,24 @@
|
||||
# Task
|
||||
|
||||
_This task is a text-based task but mostly automatically checked. You are required to write your answers into submission.txt by replacing the question marks with the correct solution. Please, do not change the line formating._
|
||||
|
||||
_You can check whether your solution is correct by clicking on the test button._
|
||||
|
||||
Numbers can be provided in various formats in C++. Literals prefixed with `0b` indicate binary encoding. Assume unsigned arithmetics with sufficient numbers of bits, i.e. no overflows. Convert the following binary numbers into decimal numbers (1-4) and decimal numbers to binary (5-8):
|
||||
|
||||
```txt
|
||||
# Lines starting with # are comments. Spaces is ignored.
|
||||
# Lines starting with a whitespace before # will not be a comment.
|
||||
|
||||
# Convert to decimal:
|
||||
0b1 = ?
|
||||
0b10 = ?
|
||||
0b000001 = ?
|
||||
0b101010 = ?
|
||||
|
||||
# Convert to binary:
|
||||
7 = ?
|
||||
11 = ?
|
||||
28 = ?
|
||||
1024 = ?
|
||||
```
|
14
Informatik_I/Exercise_1/Task_2/submission.txt
Normal file
@ -0,0 +1,14 @@
|
||||
# Lines starting with # are comments. Spaces are ignored.
|
||||
# Lines starting with a whitespace before # will not be a comment.
|
||||
|
||||
# Convert to decimal:
|
||||
0b1 = 1
|
||||
0b10 = 2
|
||||
0b000001 = 1
|
||||
0b101010 = 42
|
||||
|
||||
# Convert to binary:
|
||||
7 = 0b111
|
||||
11 = 0b1011
|
||||
28 = 0b11100
|
||||
1024 = 0b10000000000
|
18
Informatik_I/Exercise_1/Task_3/README.md
Normal file
@ -0,0 +1,18 @@
|
||||
# Task
|
||||
|
||||
Write a program resistance.cpp that computes the equivalent resistance of the following wiring:
|
||||
|
||||

|
||||
|
||||
We assume that $R_1$, $R_2$, $R_3$, and $R_4$ have an integer valued resistance. After input of the four values, the program should output the result arithmetically rounded to the nearest integer.
|
||||
|
||||
**Remark:** In order to facilitate the task, you may want to:
|
||||
|
||||
- Conceptually divide the task into sub tasks. For example, start with computation of serial resistors $R_{12}$ and $R_{34}$.
|
||||
- Solve the task first naively using default rounding and then think about how to accomplish arithmetic rounding. Recall that $\text{round}(x) = [x + 0.5] \text{ }\forall \text{ } x \in \mathbb{R}$, i.e., a real number can be rounded arithmetically by adding $0.5$ to it and then rounding down. For example, $\text{round}(8,6) = [8.6 + 0.5] = [9.1] = 9$.
|
||||
|
||||
You can find formulas for computing the total resistance in this [Wikipedia article](https://en.wikipedia.org/wiki/Resistor#Series_and_parallel_resistors).
|
||||
|
||||
**Important:** using anything other than int (e.g., floating point numbers, long, or double long) is forbidden.
|
||||
|
||||
**Important:** using if-else and any other branches is forbidden.
|
25
Informatik_I/Exercise_1/Task_3/resistance.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
#include <iostream>
|
||||
|
||||
int main() {
|
||||
int r1;
|
||||
int r2;
|
||||
int r3;
|
||||
int r4;
|
||||
int res;
|
||||
|
||||
std::cin >> r1;
|
||||
std::cin >> r2;
|
||||
std::cin >> r3;
|
||||
std::cin >> r4;
|
||||
|
||||
int r12 = r1 + r2;
|
||||
int r34 = r3 + r4;
|
||||
|
||||
res = (r12 * r34 + ((r12 + r34) / 2)) /
|
||||
(r12 + r34); // By adding the average of r12 and r34, the result is
|
||||
// increased enough to get the correct rounded number
|
||||
|
||||
std::cout << res;
|
||||
|
||||
return 0;
|
||||
}
|
BIN
Informatik_I/Exercise_1/Task_3/resistance.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
14
Informatik_I/Exercise_2/task_1/README.md
Normal file
@ -0,0 +1,14 @@
|
||||
# Task 1
|
||||
|
||||
This task is a text based task. You do not need to write any program/C++ file: the answer should be written in solutions.txt according to the indicated format. Lines that start with "#" are interpreted as comments. You can run the autograder to check correctness.
|
||||
|
||||
## Task
|
||||
|
||||
Which of the following expressions evaluate to `true`, which to `false`?
|
||||
|
||||
1. `3 >= 3`
|
||||
1. `true || false && false`
|
||||
1. `(true || false) && false`
|
||||
1. `3 > (1 < true)`
|
||||
1. `8 > 4 > 2 > 1`
|
||||
1. `2 < a < 4` (a is a variable of type int)
|
17
Informatik_I/Exercise_2/task_1/solutions.txt
Normal file
@ -0,0 +1,17 @@
|
||||
# Lines starting with # are comments. Spaces are ignored.
|
||||
|
||||
# Replace the question marks, indicating which of the following expression evaluate to true, which to false.
|
||||
|
||||
|
||||
1. 3 >= 3 == true
|
||||
|
||||
2. true || false && false == true
|
||||
|
||||
3. (true || false) && false == false
|
||||
|
||||
4. 3 > (1 < true) == true
|
||||
|
||||
5. 8 > 4 > 2 > 1 == false
|
||||
|
||||
6. 2 < a < 4 == true
|
||||
|
25
Informatik_I/Exercise_2/task_2/README.md
Normal file
@ -0,0 +1,25 @@
|
||||
# Task
|
||||
|
||||
Translate the following natural language expressions to `C++` expressions. Assume that all the variables are non-negative integers or boolean (of value `true` or `false`).
|
||||
|
||||
_For this task you need to write the solutions in the `solutions.cpp` file, by filling the various functions that have been defined for each subtasks._
|
||||
|
||||
**Example:** $a$ is greater than $3$ and smaller than $5$. $\Longrightarrow$ Solution:
|
||||
|
||||
```cpp
|
||||
return a > 3 && a < 5;
|
||||
```
|
||||
|
||||
_Note:_ Do not confuse the bitwise logical operators (e.g., `&`) with their binary logical counterparts (`&&`). The semantics are slightly different — bitwise operators do not exhibit short circuit evaluation.
|
||||
|
||||
1. $a$ greater than $b$ and the difference between $a$ and $b$ is smaller than $15$.
|
||||
1. $a$ is an even natural number greater than $a$.
|
||||
1. $a$ is at most $5$ times greater than $b$ (but can also be smaller than $b$) and at least $5$ times greater than $c$.
|
||||
1. Either $a$ and $b$ are both false or $c$ is true, but not both.
|
||||
1. $a$ is false and $b$ is zero.
|
||||
|
||||
## Input
|
||||
|
||||
The program expects the task number as the first input followed by the parameters to the chosen task. For example, `3 5 1 1` selects task `3` with `a = 5`, `b = 1`, and `c = 1`.
|
||||
|
||||
Note that boolean parameters for tasks 4 and 5 are entered as true and false. For example `4 true false true` would run task `4` with `a = true`, `b = false`, and `c = true`.
|
49
Informatik_I/Exercise_2/task_2/solutions.cpp
Normal file
@ -0,0 +1,49 @@
|
||||
#include "solutions.h"
|
||||
|
||||
// Fill out each function with the appropriate expression
|
||||
|
||||
bool task1(int a, int b) {
|
||||
// a greater than b and the difference between a and b is smaller than 15.
|
||||
if (a > b && (a - b) < 15) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool task2(int a) {
|
||||
// a is an even natural number greater than 3.
|
||||
if (a > 3 && a % 2 == 0) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool task3(int a, int b, int c) {
|
||||
// a is at most 5 times greater than b (but can also be smaller than b)
|
||||
// and at least 5 times greater than c.
|
||||
if (a <= 5 * b && a >= 5 * c) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool task4(bool a, bool b, bool c) {
|
||||
// Either a and b are both false or c is true, but not both.
|
||||
if ((a == false && b == false) != (c == true)) {
|
||||
return true; // Replace with your solution
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool task5(bool a, int b) {
|
||||
// a is false and b is zero.
|
||||
if (a == false && b == false) {
|
||||
return true;
|
||||
} else {
|
||||
return false; // Replace with your solution
|
||||
}
|
||||
}
|
21
Informatik_I/Exercise_2/task_3a/README.md
Normal file
@ -0,0 +1,21 @@
|
||||
# Task
|
||||
|
||||
_Fibonacci numbers_ are the integers in the following sequence: $0, 1, 1, 2, 3, 5, 8, 13, 21, ...$. Each number is the sum of the two previous numbers.
|
||||
|
||||
_Fibonacci primes_ are Fibonacci numbers that are also prime numbers. Write a program that asks the user for an integer $m$ and then computes and prints all Fibonacci primes between $0$ and $m$ (including). Print each number on a new line.
|
||||
|
||||
Finally, on a new line print the total number of Fibonacci primes found.
|
||||
|
||||
## Example
|
||||
|
||||
If your program is asked to print the Fibonacci primes between $0$ and $14$ the output should look something like this:
|
||||
|
||||
```
|
||||
2
|
||||
3
|
||||
5
|
||||
13
|
||||
Found 4 Fibonacci primes
|
||||
```
|
||||
|
||||
**Important:** using anything other than `int` (e.g., `unsigned int`, floating point numbers, `long`, or double `long`) is forbidden.
|
47
Informatik_I/Exercise_2/task_3a/main.cpp
Normal file
@ -0,0 +1,47 @@
|
||||
#include <iostream>
|
||||
|
||||
int main() {
|
||||
int a = 1;
|
||||
int b = 1;
|
||||
int cnt = 0; // Initialization of number of deviders
|
||||
int count = 0; // Initialization of number of Fibonacci primes
|
||||
int n = 2; // Fibonacci number
|
||||
int i = 0; // Input variable
|
||||
|
||||
std::cin >> i;
|
||||
|
||||
for (; n <= i;) {
|
||||
// Reset counters
|
||||
cnt = 0;
|
||||
|
||||
// Check for deviders of Fibonacci number
|
||||
if (n <= 22360) {
|
||||
for (int j = 1; j <= 22360; ++j) { // 22360 = sqrt(500000000)
|
||||
if (n % j == 0) {
|
||||
++cnt;
|
||||
}
|
||||
}
|
||||
// Increase count if Fibonacci number is a prime number
|
||||
if (cnt == 2) {
|
||||
std::cout << n << "\n";
|
||||
++count;
|
||||
}
|
||||
} else if (n > 22360) {
|
||||
for (int j = 1; j <= 22360; ++j) { // 22360 = sqrt(500000000)
|
||||
if (n % j == 0) {
|
||||
++cnt;
|
||||
}
|
||||
}
|
||||
if (cnt == 1) {
|
||||
std::cout << n << "\n";
|
||||
++count;
|
||||
}
|
||||
}
|
||||
// Initialize next Fibonacci number
|
||||
a = b;
|
||||
b = n;
|
||||
n = a + b;
|
||||
}
|
||||
// End message
|
||||
std::cout << count << "\n";
|
||||
}
|
58
Informatik_I/Exercise_2/task_3b/README.md
Normal file
@ -0,0 +1,58 @@
|
||||
# Mistakes
|
||||
|
||||
- The variable `j` goes into overflow which is not allowed!
|
||||
|
||||
# Fibonacci overflow check
|
||||
|
||||
## Background
|
||||
|
||||
_Fibonacci numbers_ are the integers in the following sequence: $0, 1, 1, 2, 3, 5, 8, 13, 21, ...$, where each number is the sum of the two previous numbers.
|
||||
|
||||
## Task
|
||||
|
||||
Fibonacci numbers grow fast, and can thus easily exceed the value range of 32-bit `int`. Think of a general way how you can check if the result of an addition would exceed the range of a 32-bit `int` (i.e. overflow) **without actually performing the addition causing the overflow.**
|
||||
|
||||
Remember that we consider **signed integers.** Because only half of the numbers are positive, this leaves us with 31 bits to store the actual positive number value.
|
||||
|
||||
Write a program that asks the user for an integer $n$ and then prints the first $n$ Fibonacci numbers, each number on a new line. Use an `int` (we assume 32 bits, including the sign) to represent the current Fibonacci number. **Most importantly:** exit the print loop as soon as you detect that an overflow _would occur._
|
||||
|
||||
Finally, again on a new line, output the count $c$ of Fibonacci numbers previously printed, and the initial input $n$ from the user, in the format: `c of n`.
|
||||
|
||||
### Example:
|
||||
|
||||
Let's (wrongly!) assume that $5$ cannot be represented using a 32 bit int. This means that $3$ is the largest 32-bit Fibonacci number. If your program is asked to print the first $4$ Fibonacci numbers the output should look as follows:
|
||||
|
||||
```
|
||||
0
|
||||
1
|
||||
1
|
||||
2
|
||||
Printed 4 of 4 Fibonacci numbers
|
||||
```
|
||||
|
||||
If you instead ask it to print the first 100 Fibonacci numbers the output should look as follows:
|
||||
|
||||
```
|
||||
0
|
||||
1
|
||||
1
|
||||
2
|
||||
3
|
||||
Printed 5 of 100 Fibonacci numbers
|
||||
```
|
||||
|
||||
**Important:** using anything other than `int` (e.g., `unsigned int`, floating point numbers, `long`, or double `long`) is forbidden.
|
||||
|
||||
**Restrictions:**
|
||||
|
||||
- The program **must not** rely on the knowledge of its final result. In particular, it is not allowed to hard-code
|
||||
- the largest 32-bits Fibonacci number, or
|
||||
- the number of digits that it has, or
|
||||
- the total number of Fibonacci numbers representable with a 32-bit int
|
||||
- Most importantly: do not perform additions that cause an overflow on 32 bit
|
||||
|
||||
**Note:** It is straightfoward to compute the largest (signed) integer representable with 32 bits. You are also explicitly allowed to hard-code this value in your program.
|
||||
|
||||
---
|
||||
|
||||
**Warning:** The autograder does not catch if an addition causes an overflow or if you do anything that's disallowed in the "Restrictions" section above, but you will receive 0 points when your TA corrects and catches this.
|
26
Informatik_I/Exercise_2/task_3b/main.cpp
Normal file
@ -0,0 +1,26 @@
|
||||
#include <iostream>
|
||||
|
||||
int main() {
|
||||
int a = 0; // First Fibonacci number
|
||||
int b = 1; // Second Fibonacci number
|
||||
int j = 0; // New Fibonacci number
|
||||
int c = 0; // Number of Fibonacci numbers
|
||||
int max = 2147483647;
|
||||
int n; // Input integer
|
||||
|
||||
std::cin >> n;
|
||||
|
||||
for (int i = 0; i < n; ++i) {
|
||||
|
||||
if (max - a < b) { // Check if the new Fibonacci number goes into overflow
|
||||
break;
|
||||
} else { // otherwise, calculate next Fibonacci number
|
||||
std::cout << j << "\n";
|
||||
a = b;
|
||||
b = j;
|
||||
j = a + b;
|
||||
++c;
|
||||
}
|
||||
}
|
||||
std::cout << c << " of " << n; // End Message
|
||||
}
|
14
Informatik_I/Exercise_2/task_4/README.md
Normal file
@ -0,0 +1,14 @@
|
||||
## Task
|
||||
|
||||
Write a program that inputs a non-negative integer `n` (but store it as `int`) and outputs the binary digits of `n` in the _correct_ order (i.e., starting with the most significant bit). Do not output the leading zeros or the sign.
|
||||
|
||||
**Hint:** In order to find the largest integer $k$ such that $2^k \leq x$, you can utilize that $k$ is the smallest integer such that $2^k > \frac{x}{2}$. This observation is particularly useful to avoid an overflow for the expression $2^k$ when searching for the most significant bit to represent $x$.
|
||||
|
||||
**Restrictions:**
|
||||
|
||||
- Libraries: only the iostream standard library header is allowed; using arrays, string or cmath is not permitted.
|
||||
- Operators: you may not use bitshift operators to manipulate the numbers.
|
||||
|
||||
---
|
||||
|
||||
**Warning:** The autograder does not catch if you do anything that's disallowed in the "Restrictions" section above, but you will receive 0 points when your TA corrects and catches this.
|
32
Informatik_I/Exercise_2/task_4/main.cpp
Normal file
@ -0,0 +1,32 @@
|
||||
#include <iostream>
|
||||
|
||||
int main() {
|
||||
int i = 0; // Input integer
|
||||
int d = 0; // Input Number
|
||||
int a = 0; // Part of binary number
|
||||
int b = 0; // Number to divide
|
||||
int count = 0;
|
||||
|
||||
std::cin >> i;
|
||||
d = i;
|
||||
b = i;
|
||||
|
||||
if (i < 0) {
|
||||
return 0;
|
||||
} else if (i == 0) {
|
||||
std::cout << 0;
|
||||
} else {
|
||||
while (d != 0) {
|
||||
d = d / 2;
|
||||
++count;
|
||||
}
|
||||
for (; count > 0; --count) {
|
||||
for (int j = count; j > 1; --j) {
|
||||
b = b / 2;
|
||||
}
|
||||
a = b % 2;
|
||||
std::cout << a;
|
||||
b = i;
|
||||
}
|
||||
}
|
||||
}
|
24
Informatik_I/Exercise_3/Task_1/README.md
Normal file
@ -0,0 +1,24 @@
|
||||
_This task is a mixed text/programming task. You need to update the content of loop.cpp according to the instruction provided in the file. For the code part, please check the autograder output._
|
||||
|
||||
# Task
|
||||
|
||||
Considering the snippet
|
||||
|
||||
```cpp
|
||||
int n;
|
||||
std::cin >> n;
|
||||
int f = 1;
|
||||
if (n > 0) {
|
||||
do {
|
||||
f = f * n;
|
||||
--n;
|
||||
} while (n > 0);
|
||||
}
|
||||
std::cout << f << std::endl;
|
||||
```
|
||||
|
||||
1. Describe what it computes.
|
||||
1. Decide which of the other two kind of loops would fit better than the one it is currently using, and describe why.
|
||||
1. Rewrite the snippet into the loop you specified in (2). This part is autograded.
|
||||
|
||||
**Important**: The use of goto statements is prohibited.
|
43
Informatik_I/Exercise_3/Task_1/loop.cpp
Normal file
@ -0,0 +1,43 @@
|
||||
#include "loop.h"
|
||||
#include <iostream>
|
||||
|
||||
// Fill out the file with the required answers
|
||||
|
||||
/*
|
||||
|
||||
Subtask 1: describe what the code snippet computes
|
||||
|
||||
It calculates the factorial of the number inputed by the user.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
Subtask 2: decide which of the other two kind of loops would fit better, and
|
||||
describe why.
|
||||
|
||||
Just a simple for loop would suffice the task of this code snippet, as we can
|
||||
define the condition in the for loop as well as the expression. This
|
||||
simplifies the code alot.
|
||||
|
||||
Of course we could also include the edge case where the input n is 0 or
|
||||
smaller than zero. In this case an if statement would be more of use since we
|
||||
have to seperate the cases.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
Subtask 3: update the function below by rewriting the snippet into the
|
||||
loop you specified in (2)
|
||||
*/
|
||||
|
||||
void loop() {
|
||||
|
||||
int n;
|
||||
std::cin >> n;
|
||||
int f = 1;
|
||||
for (; n > 0; --n)
|
||||
f = f * n;
|
||||
|
||||
std::cout << f << std::endl;
|
||||
}
|
23
Informatik_I/Exercise_3/Task_2/README.md
Normal file
@ -0,0 +1,23 @@
|
||||
_This task is a mixed text/programming task. You need to update the content of loop.cpp according to the instruction provided in the file. For the code part, please check the autograder output._
|
||||
|
||||
# Task
|
||||
|
||||
Considering the snippet
|
||||
|
||||
```cpp
|
||||
for (;;) {
|
||||
int i1, i2;
|
||||
std::cin >> i1 >> i2;
|
||||
std::cout << i1 + i2 << "\n";
|
||||
int again;
|
||||
std::cout << "Again? (0/1)\n";
|
||||
std::cin >> again;
|
||||
if (again == 0) break;
|
||||
}
|
||||
```
|
||||
|
||||
1. Describe what it computes.
|
||||
|
||||
1. Decide which of the other two kind of loops would fit better than the one it is currently using, and describe why.
|
||||
|
||||
1. Rewrite the snippet into the loop you specified in (2). This part is autograded. Note: print the control message "Again? (0/1)" using the same format used in the snippet.
|
48
Informatik_I/Exercise_3/Task_2/loop.cpp
Normal file
@ -0,0 +1,48 @@
|
||||
#include "loop.h"
|
||||
#include <iostream>
|
||||
|
||||
// Fill out the file with the required answers
|
||||
|
||||
/*
|
||||
|
||||
Subtask 1: describe what the code snippet computes
|
||||
|
||||
It is a very simple calculator which adds up the 2 number which are inputed by
|
||||
the user.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
Subtask 2: decide which of the other two kind of loops would fit better, and
|
||||
describe why.
|
||||
|
||||
|
||||
A while loop would be sufficient for the task of this code snippet, since we
|
||||
only have to check, if the user wants to use the calculator again or not.
|
||||
|
||||
Of course, as in the last task we could look at the edge case. We could also
|
||||
add an if expression to elimnate the posibility to input other numbers other
|
||||
than 0 and 1 for the again variable.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
Subtask 3: update the function below by rewriting the snippet into the
|
||||
loop you specified in (2).
|
||||
Note: print the control message "Again? (0/1)" using the same format used
|
||||
in the snippet.
|
||||
*/
|
||||
|
||||
void loop() {
|
||||
|
||||
int again = 1;
|
||||
|
||||
while (again != 0) {
|
||||
int i1, i2;
|
||||
std::cin >> i1 >> i2;
|
||||
std::cout << i1 + i2 << "\n";
|
||||
std::cout << "Again? (0/1)\n";
|
||||
std::cin >> again;
|
||||
}
|
||||
}
|
27
Informatik_I/Exercise_3/Task_3/README.md
Normal file
@ -0,0 +1,27 @@
|
||||
_This task is a mixed text/programming task. You need to update the content of loop.cpp according to the instructions provided in the file. For the code part, please check the autograder output._
|
||||
|
||||
# Task
|
||||
|
||||
Consider the following program:
|
||||
|
||||
```cpp
|
||||
int n;
|
||||
std::cin >> n;
|
||||
|
||||
int x = 1;
|
||||
if (n > 0) {
|
||||
bool e = true;
|
||||
do {
|
||||
if (--n == 0) {
|
||||
e = false;
|
||||
}
|
||||
x *= 2;
|
||||
} while (e);
|
||||
}
|
||||
std::cout << x << std::endl;
|
||||
```
|
||||
|
||||
1. Describe the output of the program as a function of its input n.
|
||||
1. For which values of `n` do you expect a correct output `x`? Explain why.
|
||||
1. Show that this program terminates for all values of `n` found in (2). Hint: Make an argument based on the following idea. First prove that the program terminates for the `n=0` and `n=1`. Then show that it terminates for any other `n` knowing that it terminates for `n-1`. This creates a domino effect where the fact that the program terminates for `n=1` proves that the program must also terminate for `n=2`, and this in turn proves that the program must terminate for `n=3`, and so on. This technique is called "proof by induction".
|
||||
1. Provide a more elegant implementation of this function using another type of loop. This part is autograded.
|
54
Informatik_I/Exercise_3/Task_3/loop.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
#include "loop.h"
|
||||
#include <iostream>
|
||||
|
||||
// Fill out the file with the required answers
|
||||
|
||||
/*
|
||||
|
||||
Subtask 1: Describe the output of the program as a function of its input n.
|
||||
|
||||
This code snippte computes the powers of 2 with a positive exponential. The
|
||||
exponential is the input by the user.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
Subtask 2: For which values of n do you expect a correct output x? Explain
|
||||
why.
|
||||
|
||||
For a exponential between 0 and 30. Anything below zero would result in the
|
||||
wrong answer (1) and anything above 30 would result in an overflow. In
|
||||
addition, if we imporved the code to calculate the powers of 2 with negative
|
||||
exponents, it would not work since the result of the powers of 2 with negative
|
||||
exponents are variables of type float or double and the code snippet is
|
||||
working with integers.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
|
||||
Subtask 3: Show that this program terminates for all values of n found in (2).
|
||||
|
||||
If the input is 31, the output is -2147483648.
|
||||
If the input is -1, the output is 1.
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
Subtask 4: Provide a more elegant implementation of this function using
|
||||
another type of loop.
|
||||
*/
|
||||
|
||||
void loop() {
|
||||
|
||||
int n;
|
||||
std::cin >> n;
|
||||
|
||||
int x = 1;
|
||||
|
||||
for (; n > 0; --n)
|
||||
x *= 2;
|
||||
|
||||
std::cout << x << std::endl;
|
||||
}
|
19
Informatik_I/Exercise_3/Task_4a/README.md
Normal file
@ -0,0 +1,19 @@
|
||||
# Task
|
||||
|
||||
The number $\pi$ can be defined through various infinite sums. The accuracy increases with the number of terms. Considering the following sum, that we call sum 1:
|
||||
|
||||
$$\frac{\pi}{4} = \sum_{j=0}^{m-1} \frac{(-1)^j}{2j + 1} = 1 - \frac{1}{3} + \frac{1}{5} - \frac{1}{7} + ...$$
|
||||
|
||||
Note that $m$ is the number of the terms in the sum. For example, $m=2$ refers to the sum of the terms $1$ (for $j=0$) and $-\frac{1}{3}$ (for $j=1$). This examples yields a value of $4 \cdot (1-\frac{1}{3})$ for $\pi$.
|
||||
|
||||
Write a program that computes and outputs an approximation of Pi, based on sum 1. The input for your program is the number of **terms** $m$ of sum 1 that should be considered in the calculation. The output is the approximation of $\pi$.
|
||||
|
||||
## Input
|
||||
|
||||
A number $m \geq 1$.
|
||||
|
||||
## Output
|
||||
|
||||
The approximation of $\pi$ given by $4 \sum_{j=0}^{m-1} \frac{(-1)^j}{2j + 1}$, rounded to 6 significant digits. Note that 6 significant digits is the default precision of C++ for printing floating-point values. Use a variable of type double to calculate the sum. Note that that $x^0$ is 1 (if $x \neq 0$).
|
||||
|
||||
**Important**: the use of functions from the math library (e.g., pow) is prohibited.
|
30
Informatik_I/Exercise_3/Task_4a/main.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
#include <iostream>
|
||||
|
||||
double power(double n, double e) { // Self defined function for exponent
|
||||
int res = 1;
|
||||
for (; e > 0; --e) {
|
||||
res *= n;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
int main() {
|
||||
double m; // User Input
|
||||
double pi = 0; // Pi
|
||||
float res; // Outputed result with 6 significant digits
|
||||
|
||||
std::cin >> m;
|
||||
|
||||
if (m < 1) { // Check if Input is greater than 1.
|
||||
return 0;
|
||||
} else {
|
||||
for (int i = 0; i < m; ++i) {
|
||||
pi = pi + 4 * ((power(-1, i)) / ((2 * i) + 1)); // calculate Pi
|
||||
}
|
||||
|
||||
res = (float)(pi); // round to 6 significant digits
|
||||
std::cout << res;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
20
Informatik_I/Exercise_3/Task_4b/README.md
Normal file
@ -0,0 +1,20 @@
|
||||
# Task
|
||||
|
||||
The number $\pi$ can be defined through various infinite sums. The accuracy increases with the number of terms. Considering the following sum, which we call sum 2:
|
||||
|
||||
$$\frac{\pi}{2} = 1 + \sum_{j = 1}^{m - 1} \frac{\prod_{i=1}^j i}{\prod_{i=1}^j (2i + 1)} = 1 + \frac{1}{3} + \frac{1 \cdot 2}{3 \cdot 5} + \frac{1 \cdot 2 \cdot 3}{3 \cdot 5 \cdot 7} + ...$$
|
||||
|
||||
Write a program that computes and outputs an approximation of Pi, based on sum 2. The input for your program is the number of **terms** $m$ (including 1) to be included in the calculation to be done. The output is the approximation of $\pi$.
|
||||
|
||||
**Optional**: After you have solved this and the previous task, think about which formula gives a more precise approximation of
|
||||
, sum 1 or sum 2 ? What are the drawbacks? Write your thoughts in a comment below the code.
|
||||
|
||||
## Input
|
||||
|
||||
A natural number $m$ ($m \geq 1$).
|
||||
|
||||
## Output
|
||||
|
||||
The approximation of $\pi$ given by $m$ terms, rounded to 6 significant digits. Note that 6 significant digits is the default precision of C++ for printing floating-point values. Use a double variable to store the sum.
|
||||
|
||||
**Important**: the use of functions from the math library (e.g., pow) is prohibited.
|
35
Informatik_I/Exercise_3/Task_4b/main.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
#include <iostream>
|
||||
|
||||
double productsumnum(double n) {
|
||||
double res = 1;
|
||||
for (int j = 1; j <= n; ++j) {
|
||||
res *= j;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
double productsumden(double n) {
|
||||
double res = 1;
|
||||
for (int j = 1; j <= n; ++j) {
|
||||
res *= (2 * j + 1);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
int main() {
|
||||
|
||||
double m; // User Input
|
||||
double pi = 2; // Pi
|
||||
float res; // Outputed result with 6 significant digits
|
||||
|
||||
std::cin >> m;
|
||||
|
||||
for (int i = 1; i < m; ++i) {
|
||||
pi += (2 * (productsumnum(i) / productsumden(i)));
|
||||
}
|
||||
|
||||
res = (float)(pi);
|
||||
std::cout << res;
|
||||
|
||||
return 0;
|
||||
}
|
19
Informatik_I/Exercise_4/Task_1/README.md
Normal file
@ -0,0 +1,19 @@
|
||||
_This task is a text-based task but automatically checked. You are required to write your answers into solutions.txt by replacing the question marks with the correct solution. Please, do not change the structure of solutions.txt and be consistent with its syntax (comment-lines start with #)_
|
||||
|
||||
# Task
|
||||
|
||||
We examine the normalized binary representation of floating point numbers in the normalized floating point system $F*(2,4,-3,3)$.
|
||||
|
||||
1. Convert the following decimal numbers to the normalized binary representation. For each number, choose the appropriate exponent $e$ and round to the nearest value if you cannot represent the exact value. If the exact number falls exactly midway between two bracketing finite floating point representations, round to the number with an even least significant bit.
|
||||
|
||||
- $0.75_{10}$
|
||||
- $3.1416_{10}$
|
||||
- $2.718_{10}$
|
||||
- $7_{10}$
|
||||
- $0.11_{10}$
|
||||
|
||||
1. For each number of (2), convert the binary representation back to their decimal form, and determine the absolute rounding error of the conversion.
|
||||
|
||||
1. Calculate $2.718_{10} + 3.1416_{10} + 0.11_{10}$ in the binary representation. What do you observe?
|
||||
|
||||
**Note**: The question of how to round floating point numbers is non-trivial. The IEEE standard lists 5 different modes of rounding of which we only mentioned the most common one at the beginning of this exercise. If you are interested to learn more, you can access the most recent standard through the ETH network.
|
60
Informatik_I/Exercise_4/Task_1/solutions.txt
Normal file
@ -0,0 +1,60 @@
|
||||
# NOTE: Lines starting with # are comments. Spaces are ignored.
|
||||
# Replace the question marks, with your answer, following the instructions
|
||||
# provided for each subtask.
|
||||
|
||||
|
||||
######################## Subtask 1 ############################
|
||||
# Subtask 1a: convert 0.75.
|
||||
# In the given system, this is equal to "1.100 * 2^-1". The solution
|
||||
# is written as "1.100*2^-1", without spaces and without quotation marks.
|
||||
|
||||
1a) 1.100*2^-1
|
||||
|
||||
# Subtask 1b: convert 3.1416
|
||||
|
||||
1b) 1.101*2^1
|
||||
|
||||
# Subtask 1c: convert 2.718
|
||||
|
||||
1c) 1.011*2^1
|
||||
|
||||
# Subtask 1d: convert 7
|
||||
|
||||
1d) 1.110*2^2
|
||||
|
||||
# Subtask 1e: convert 0.11
|
||||
|
||||
1e) 1.000*2^-3
|
||||
|
||||
######################## Subtask 2 ############################
|
||||
# Convert the first number of previous Sub-Task back to decimal form.
|
||||
# For each number you are required to write the decimal number and the
|
||||
# conversion error (each on a different line).
|
||||
# For your convenience, the first number is already converted.
|
||||
|
||||
|
||||
2a-decimal) 0.75
|
||||
2a-error) 0
|
||||
|
||||
2b-decimal) 3.25
|
||||
2b-error) 0.1084
|
||||
|
||||
2c-decimal) 2.75
|
||||
2c-error) 0.032
|
||||
|
||||
2d-decimal) 7
|
||||
2d-error) 0
|
||||
|
||||
2e-decimal) 0.125
|
||||
2e-error) 0.015
|
||||
|
||||
######################## Subtask 3 ############################
|
||||
|
||||
# Calculate the result of the addition and indicate the result in the
|
||||
# same format as in the first sub-task ("siginificand*2^exp", without
|
||||
# quotation marks). Then, write your observation as a comment right below.
|
||||
|
||||
3) 1.100*2^2
|
||||
|
||||
# Write your observations here
|
||||
# The Decimal System cannot be represented accurately by the binary system. There will always be an error. When adding the number converted from the decimal to the binary sytem, the error becomes greater.
|
17
Informatik_I/Exercise_4/Task_2/README.md
Normal file
@ -0,0 +1,17 @@
|
||||
# Task
|
||||
|
||||
Consider a parabola $(\m{P})$ defined as $y = g(x)$, with $g(x) = 0.9 \cdot x^2 + 1.3 \cdot x - 0.7$.
|
||||
|
||||
Write a program that determines if a point $(x,y)$ lies on parabola $(\m{P})$ or not. The input is provided by two decimal numbers in the sequence $x,y$. The program must output `yes`, if the point lies on the parabola, otherwise `no`. Use datatype `double` for all variables and numbers used in the calculation of $g(x)$.
|
||||
|
||||
You will notice that a straight forward approach (comparing for equality) does not work, i.e., for some points that clearly should be on parabola $g$ such an approach returns result `no`.
|
||||
|
||||
_Hint_: Look at the difference between the exact values of the function and the values that your program calculates. Change the program so that it works properly for all points the submission system uses as test input without hard-coding the points. Expect an epsilon within the range $\[ 10^{-6}, 10^{-3}]\$. Experiment yourself to find the epsilon required to pass the test cases.
|
||||
|
||||
**Note**: Output only with `std::cout << "no" << std::endl;` or `std::cout << "yes" << std::endl;`, as the autograder will only accept output that exactly matches `yes\n` or `no\n`. For all other messages, use `std::cerr` as in:
|
||||
|
||||
```cpp
|
||||
std::cerr << "This is a test message\n"
|
||||
```
|
||||
|
||||
Those will be ignored by the autograder.
|
25
Informatik_I/Exercise_4/Task_2/main.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
#include <iostream>
|
||||
|
||||
int main() {
|
||||
|
||||
double x = 0; // x inputed by user
|
||||
double yin = 0; // y inputed by user
|
||||
double ycon = 0; // y control
|
||||
double emax = 0.0001;
|
||||
double emin = -0.0001;
|
||||
|
||||
std::cin >> x;
|
||||
std::cin >> yin;
|
||||
|
||||
ycon = 0.9 * x * x + 1.3 * x - 0.7;
|
||||
|
||||
std::cerr << ycon;
|
||||
std::cerr << yin - ycon;
|
||||
|
||||
if (yin == ycon || (yin - ycon <= emax && yin - ycon >= emin))
|
||||
std::cout << "yes";
|
||||
else
|
||||
std::cout << "no";
|
||||
|
||||
return 0;
|
||||
}
|
16
Informatik_I/Exercise_4/Task_3/README.md
Normal file
@ -0,0 +1,16 @@
|
||||
# Task
|
||||
|
||||
Implement the following rounding function that rounds a 64-bit floating point number (type `double`) to the nearest 32-bit integer (type `int`). You may assume that the type `double` complies with the IEEE standard 754. The function is only required to work correctly if the nearest integer is in the value range of the type `int`, otherwise, the return value of the function is undefined.
|
||||
|
||||
**Note: Usage of library rounding functions (standard or others) is not allowed.**
|
||||
|
||||
```cpp
|
||||
// PRE: x is roundable to a number in the value range of type @int@
|
||||
// POST: return value is the integer nearest to x, or the one further
|
||||
// away from 0 if x lies right in between two integers.
|
||||
int round_number(double x);
|
||||
```
|
||||
|
||||
Write your solution in `rounding.h`.
|
||||
|
||||
_Hint_: In `C++`, when you convert a `float` or `double` to an `int`, the fractional part gets cut off (truncated). Think about how you can use the truncated number to solve the exercise.
|
13
Informatik_I/Exercise_4/Task_3/rounding.h
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
// PRE: x is roundable to a number in the value range of type int
|
||||
// POST: return value is the integer nearest to x, or the one further
|
||||
// away from 0 if x lies right in between two integers.
|
||||
int round_number(double x) {
|
||||
int res;
|
||||
if (x < 0)
|
||||
res = x - 0.5;
|
||||
else
|
||||
res = x + 0.5;
|
||||
return res;
|
||||
}
|
7
Informatik_I/Exercise_4/Task_4/README.md
Normal file
@ -0,0 +1,7 @@
|
||||
# Task
|
||||
|
||||
Write a program that performs the binary expansion for a given decimal input number $x$, where $0 \leq x < 2$. Use the algorithm presented in the lecture. The program must output the first $16$ digits of the number in the format: $b_0, b_1, b_2, ... , b_15$.
|
||||
|
||||
_Important_ Always print all $16$ digits, even the trailing zeros. Do not normalize or round the number.
|
||||
|
||||
You can structure your program into functions to avoid code repetition. Do not forget to annotate functions with pre- and post conditions.
|
28
Informatik_I/Exercise_4/Task_4/main.cpp
Normal file
@ -0,0 +1,28 @@
|
||||
#include <iostream>
|
||||
|
||||
int main() {
|
||||
|
||||
float i;
|
||||
int n;
|
||||
float d;
|
||||
|
||||
std::cin >> i;
|
||||
|
||||
if (i < 0 || i > 2)
|
||||
return 0;
|
||||
else {
|
||||
n = i;
|
||||
d = i - n;
|
||||
|
||||
std::cout << n << ".";
|
||||
|
||||
n = d;
|
||||
d = 2 * (d - n);
|
||||
|
||||
for (int j = 1; j <= 15; ++j) {
|
||||
n = d;
|
||||
d = 2 * (d - n);
|
||||
std::cout << n;
|
||||
}
|
||||
}
|
||||
}
|
50
Informatik_I/Exercise_5/Task_1/README.md
Normal file
@ -0,0 +1,50 @@
|
||||
# Task
|
||||
|
||||
A perpetual calendar can be used to determine the weekday (Monday, ..., Sunday) of any given date. You may for example know that the Berlin wall came down on November 9, 1989, but what was the weekday? It was a Thursday. Or what is the weekday of the 1000th anniversary of the Swiss confederation, to be celebrated on August 1, 2291? It will be a Saturday. The task of this exercise is to write a program that outputs the weekday of a given input date.
|
||||
|
||||
Your program will read the date from the input. The input is given as three integer values in the following order: Day, month, year. First the program must validate the input. Pay attention to special cases of February (leap years!) also, the date must be greater or equal to the reference date. If a date is invalid output invalid date. If the date is valid, calculate the weekday of this day. This can be done by calculating how many days lie between the date in question and a reference date whose weekday is known. As reference date use Monday, 1st January 1900. Finally, output the weekday as one word in English.
|
||||
|
||||
**Approach**: The goal of this exercise is to learn the usage of functions. For that, we split the program into the following sub tasks given as function declarations. Your task is to **implement the provided functions** in the calendar.cpp file, so that they perform the action that is specified in their post condition.
|
||||
|
||||
**Important: There is a well-known mathematical function to calculate the weekday of a date. Using this function is an incorrect solution as it defeats the purpose of this exercise.**
|
||||
|
||||
```cpp
|
||||
// PRE: a year greater or equal than 1900
|
||||
// POST: returns whether that year was a leap year
|
||||
bool is_leap_year(int year);
|
||||
|
||||
// PRE: a year greater or equal than 1900
|
||||
// POST: returns the number of days in that year
|
||||
int count_days_in_year(int year);
|
||||
|
||||
// PRE: a month between 1 and 12 and a year greater or equal than 1900
|
||||
// POST: returns the number of days in the month of that year
|
||||
int count_days_in_month(int month, int year);
|
||||
|
||||
// PRE: n/a
|
||||
// POST: returns whether the given values represent a valid date
|
||||
bool is_valid_date(int day, int month, int year);
|
||||
|
||||
// PRE: the given values represent a valid date
|
||||
// POST: returns the number of days between January 1, 1900 and this date (excluding this date)
|
||||
int count_days(int day, int month, int year);
|
||||
|
||||
// PRE: the given values represent a (potentially invalid) date
|
||||
// POST: prints the weekday if the date is valid or "invalid date" otherwise.
|
||||
// Everything must be printed in lowercase.
|
||||
void print_weekday(int day, int month, int year);
|
||||
```
|
||||
|
||||
To complete the task, you have to provide the definition of the aforementioned functions.
|
||||
|
||||
The `calendar.cpp` file contains skeletons of the functions to be implemented. The `main.cpp` file contains testing functions and the main function. In the main function, a menu is printed to select the function that has to be tested.
|
||||
|
||||
**Important** the main is not editable. Required functions must be implemented in `calendar.cpp`.
|
||||
|
||||
**Additional notes:**
|
||||
|
||||
1. For function arguments that do **not** fulfill the precondition, the behavior is undefined.
|
||||
|
||||
1. There are a few opportunities here to use switch statements. Use them if they result in better readable code.
|
||||
|
||||
1. A leap year is defined as follows: It is an integer multiple of 4, except for years evenly divisible by 100, which are not leap years unless evenly divisible by 400. (Source: [Wikipedia](https://en.wikipedia.org/wiki/Leap_year))
|
90
Informatik_I/Exercise_5/Task_1/calendar.cpp
Normal file
@ -0,0 +1,90 @@
|
||||
#include "calendar.h"
|
||||
#include <string>
|
||||
|
||||
// PRE: a year greater or equal than 1900
|
||||
// POST: returns whether that year was a leap year
|
||||
bool is_leap_year(int year) {
|
||||
if (year >= 1900) {
|
||||
if (year % 4 == 0 && year % 100 != 0)
|
||||
return true;
|
||||
else if (year % 4 == 0 && year % 400 == 0)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// PRE: a year greater or equal than 1900
|
||||
// POST: returns the number of days in that year
|
||||
int count_days_in_year(int year) {
|
||||
if (year >= 1900) {
|
||||
if (is_leap_year(year) == true)
|
||||
return 366;
|
||||
return 365;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// PRE: a month between 1 and 12 and a year greater or equal than 1900
|
||||
// POST: returns the number of days in the month of that year
|
||||
int count_days_in_month(int month, int year) {
|
||||
if (year >= 1900 && month > 0 && month <= 12) {
|
||||
if (is_leap_year(year) == true) {
|
||||
if (month % 2 != 0 && month != 2 && month <= 7)
|
||||
return 31;
|
||||
else if (month % 2 == 0 && month > 7)
|
||||
return 31;
|
||||
else if (month == 2)
|
||||
return 29;
|
||||
else
|
||||
return 30;
|
||||
} else {
|
||||
if (month % 2 != 0 && month != 2 && month <= 7)
|
||||
return 31;
|
||||
else if (month % 2 == 0 && month > 7)
|
||||
return 31;
|
||||
else if (month == 2)
|
||||
return 28;
|
||||
else
|
||||
return 30;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// PRE: n/a
|
||||
// POST: returns whether the given values represent a valid date
|
||||
bool is_valid_date(int day, int month, int year) {
|
||||
if (day > 0 && day <= count_days_in_month(month, year) && month > 0 &&
|
||||
month <= 12 && year >= 1900)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
// PRE: the given values represent a valid date
|
||||
// POST: returns the number of days between January 1, 1900 and this date
|
||||
// (excluding this date)
|
||||
int count_days(int day, int month, int year) {
|
||||
int res_day = 0;
|
||||
if (is_valid_date(day, month, year) == true) {
|
||||
for (int j = 1900; j < year; ++j) {
|
||||
res_day += count_days_in_year(j);
|
||||
}
|
||||
for (int j = 1; j < month; ++j) {
|
||||
res_day += count_days_in_month(j, year);
|
||||
}
|
||||
res_day += (day - 1);
|
||||
}
|
||||
return res_day;
|
||||
}
|
||||
|
||||
// PRE: the given values represent a (potentially invalid) date
|
||||
// POST: prints the weekday if the date is valid or "invalid date" otherwise.
|
||||
// Everything must be printed in lowercase.
|
||||
void print_weekday(int day, int month, int year) {
|
||||
if (is_valid_date(day, month, year) == true) {
|
||||
std::string days[7] = {"sunday", "monday", "tuesday", "wednesday",
|
||||
"thursday", "friday", "saturday"};
|
||||
std::cout << days[((count_days(day, month, year) + 1) % 7)];
|
||||
} else
|
||||
std::cout << "invalid date";
|
||||
}
|
8
Informatik_I/Exercise_5/Task_2/README.md
Normal file
@ -0,0 +1,8 @@
|
||||
_This task is a text-based task. You do not need to write any program/C++ file: the answer should be written in functions.cpp._
|
||||
|
||||
Consider the functions implemented in `functions.cpp`. For each function, add proper pre- and post-conditions.
|
||||
|
||||
- If no pre-condition is needed, you can simply write "n/a".
|
||||
- The post-condition does not have to be a mathematical formula, e.g. it can be an informal description, but it must completely characterize the results and effects of the functions depending on the provided parameters.
|
||||
|
||||
**Note**: For the purposes of this task, you can ignore overflows.
|
38
Informatik_I/Exercise_5/Task_2/functions.cpp
Normal file
@ -0,0 +1,38 @@
|
||||
// PRE: x > 0
|
||||
// POST: returns n^x
|
||||
int f1(int n, int x) {
|
||||
int res = 1;
|
||||
for (; x > 0; x--) {
|
||||
res *= n;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
// PRE: n > 0
|
||||
// POST: returns number of devisions by 10 with n
|
||||
int f2(int n) {
|
||||
int i = 0;
|
||||
while (n > 0) {
|
||||
n = n / 10;
|
||||
++i;
|
||||
}
|
||||
return i;
|
||||
}
|
||||
|
||||
// PRE: n > 1
|
||||
// POST: returns a bool to determine if n is prime
|
||||
bool f3(int n) {
|
||||
int i = 2;
|
||||
for (; n % i != 0; ++i);
|
||||
return n == i;
|
||||
}
|
||||
|
||||
// PRE: n is square number
|
||||
// POST: returns root of n
|
||||
int f4(int n) {
|
||||
int i = 0;
|
||||
while (i * i != n) {
|
||||
++i;
|
||||
}
|
||||
return i;
|
||||
}
|
28
Informatik_I/Exercise_5/Task_3/README.md
Normal file
@ -0,0 +1,28 @@
|
||||
_This task is a text based task. You do not need to write any program/C++ file: the answer should be written in main.md (and might include code fragments if questions ask for them)._
|
||||
|
||||
# Task:
|
||||
|
||||
What are the problems (if any) with the following functions? Fix them and find appropriate [pre-](https://en.wikipedia.org/wiki/Precondition) and [postconditions](https://en.wikipedia.org/wiki/Postcondition).
|
||||
|
||||
1. function is_even:
|
||||
|
||||
```cpp
|
||||
|
||||
bool is_even(int i) {
|
||||
if (i % 2 == 0) return true;
|
||||
}
|
||||
```
|
||||
|
||||
1. function invert:
|
||||
|
||||
```cpp
|
||||
double invert(int x) {
|
||||
double result;
|
||||
if (x != 0) {
|
||||
result = 1.0 / x;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
```
|
||||
|
||||
**Hint**: The C++ compiler does not protect you from certain types of errors. Therefore, even if you run a program in Code Expert, it is not guaranteed that the behaviour you observe is the “real” one. We have prepared a [program tracing handout](https://lec.inf.ethz.ch/ifmp/2023/guides/tracing/intro.html) that shows how to execute a program with a pen and paper and which conditions indicate bugs in the executed program not caught by the C++ compiler.
|
35
Informatik_I/Exercise_5/Task_3/main.md
Normal file
@ -0,0 +1,35 @@
|
||||
Please write your solution here.
|
||||
For your convenience we have added a template for your answers below.
|
||||
|
||||
Note: Remember to also describe the problem of the function.
|
||||
|
||||
# Function `c++|is_even`:
|
||||
|
||||
The problem with this function is that it does not return a bool if the number `i` is uneven.
|
||||
|
||||
```c++
|
||||
// PRE: n/a
|
||||
// POST: returns true if i is even. If not it returns false.
|
||||
bool is_even(int i) {
|
||||
if (i % 2 == 0) return true;
|
||||
else return false;
|
||||
}
|
||||
```
|
||||
|
||||
# Function `c++|invert`:
|
||||
|
||||
The problem with this function is
|
||||
|
||||
```c++
|
||||
// PRE: x is positive or negative but not zero.
|
||||
// POST: returns inverse with respect to multiplication of x.
|
||||
double invert(int x) {
|
||||
// TODO: Fix code below.
|
||||
if (x != 0) {
|
||||
return 1.0 / x;
|
||||
}
|
||||
else
|
||||
std::cout << "0 has no inverse!";
|
||||
}
|
||||
```
|
||||
|
64
Informatik_I/Exercise_5/Task_4/README.md
Normal file
@ -0,0 +1,64 @@
|
||||
Task
|
||||
|
||||
Run-length encoding is a simple data compression technique that represents $N$ consecutive identical values $W$ (a run) by a tuple ($N,W$). This method is applied for image compression, for instance. Example:
|
||||
|
||||

|
||||
|
||||
Write a program that implements run-length encoding and decoding of a byte sequence as described above. By a byte, we mean an integer value in the range $\[ 0; 255 \]$. Use the stepwise refinement method to implement the program. **Your solution must consist of at least two functions, encode and decode. Please implement them in `run_length.cpp`.**
|
||||
|
||||
The _input_ is structured as follows:
|
||||
|
||||
1. One integer that determines whether to encode: $0$ or decode: $1$.
|
||||
1. Byte sequence to be encoded or decoded (of arbitrary length). If a value outside the range $\[ 0; 255 \]$(except $-1$) is entered, output `error` and stop the en- or decoding.
|
||||
1. Integer -1 signaling the end of the byte sequence. Any extra input should be ignored.
|
||||
|
||||
For the example above, the inputs are:
|
||||
|
||||
**Encode:**
|
||||
|
||||
```sh
|
||||
0 42 42 85 85 85 85 172 172 172 13 13 42 -1
|
||||
```
|
||||
|
||||
**Decode:**
|
||||
|
||||
```sh
|
||||
1 2 42 4 85 3 172 2 13 1 42 -1
|
||||
```
|
||||
|
||||
_The output_ is expected on a single line in the following format:
|
||||
|
||||
1. A start value to indicate the begin of the sequence: either $0$ for decoded values or $1$ for encoded values.
|
||||
1. The values that make up the encoded or decoded byte sequence.
|
||||
1. The value $-1$ to indicate the end of the sequence.
|
||||
|
||||
I.e., you can 'reuse' the output as the input.
|
||||
|
||||
**Note 1):** As the encoded sequence must be a _byte_ sequence, runs of length 256 or longer need to be split into multiple runs of length 255 at most.
|
||||
|
||||
**Note 2):** The first input element (the integer that determines wether to encode or decode), is already consumed by the `main`, that calls either the encode or decode function.
|
||||
|
||||
**Note 3):** Your output should not be followed by new line (i.e., do not use `std::endl` or `\n` at the end of your printout)
|
||||
|
||||
**Note 4):** The program will print your output (the result of the decoding or encoding), surrounded by asterisks. You don't have to worry about them, the autograder can safely recognize your solution
|
||||
|
||||
**Note 5):** Output only what is strictly required (the encoded or decoded sequence). The autograder will only accept output that exactly matches the expected result. For all other messages, use `std::cerr` as in:
|
||||
|
||||
```cpp
|
||||
std::cerr << "This is a test message\n"
|
||||
```
|
||||
|
||||
Those will be ignored by the autograder.
|
||||
|
||||
**Special cases**: While decoding a byte sequence two special cases can occur. These must be handled as follows:
|
||||
|
||||
1. If a byte sequence ends in the middle of a tuple, stop printing the output of en- or decoding and output `error`.
|
||||
1. Tuples of run-length 0 are possible. For such tuples, output only the leading indicator ($0$/$1$) and the trailing $-1$.
|
||||
|
||||
**Hint**: You can enter multiple numbers at once separated with a space on the console, e.g, you can copy and paste the above examples, and sequentially read them using multiple `std::cin >> _var_` calls.
|
||||
|
||||
Also note that, even though the program's output and the user input are both shown in the same console, they are processed separately internally, so you do not have to worry that the two will mix: if your program outputs something to the console before reading another value, it will only read the user input and not the previous output value. See the Calculator code in the Lecture 4 handout for an example of reading input and producing output in a loop.
|
||||
|
||||
Finally, part of the correctness for this task is the termination of your code, so pay attention to this. The autograder may not catch these kinds of mistakes.
|
||||
|
||||
**Restrictions**: using a vector, an array or a similar data structure in any part of your code is not allowed and would result in 0 points.
|
BIN
Informatik_I/Exercise_5/Task_4/pictures/encode_decode.png
Normal file
After Width: | Height: | Size: 16 KiB |
63
Informatik_I/Exercise_5/Task_4/run_length.cpp
Normal file
@ -0,0 +1,63 @@
|
||||
#include "run_length.h"
|
||||
|
||||
void encode() {
|
||||
int i;
|
||||
int c;
|
||||
int count;
|
||||
std::cin >> i;
|
||||
std::cout << 1 << " ";
|
||||
while (i != -1) {
|
||||
count = 0;
|
||||
c = i;
|
||||
while (i == c && i >= 0 && i <= 255) {
|
||||
++count;
|
||||
std::cin >> i;
|
||||
if (count == 255) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i < -1 || i > 255) {
|
||||
if (count == 0) {
|
||||
std::cout << "error";
|
||||
return;
|
||||
} else {
|
||||
std::cout << count << " ";
|
||||
std::cout << c << " ";
|
||||
std::cout << "error";
|
||||
return;
|
||||
}
|
||||
}
|
||||
std::cout << count << " ";
|
||||
std::cout << c << " ";
|
||||
}
|
||||
std::cout << -1;
|
||||
}
|
||||
|
||||
void decode() {
|
||||
int i;
|
||||
int count;
|
||||
std::cin >> count;
|
||||
std::cin >> i;
|
||||
std::cout << 0 << " ";
|
||||
while (count != -1) {
|
||||
if (i < -1 || i > 255) {
|
||||
std::cout << "error";
|
||||
return;
|
||||
}
|
||||
if (count < -1 || count > 255) {
|
||||
std::cout << "error";
|
||||
return;
|
||||
}
|
||||
for (int j = 0; j < count; ++j) {
|
||||
std::cout << i << " ";
|
||||
}
|
||||
std::cin >> count;
|
||||
if (count != -1)
|
||||
std::cin >> i;
|
||||
if (i == -1) {
|
||||
std::cout << "error";
|
||||
return;
|
||||
}
|
||||
}
|
||||
std::cout << -1;
|
||||
}
|
809
LICENSE
@ -1,158 +1,651 @@
|
||||
Creative Commons Attribution-NonCommercial 4.0 International
|
||||
|
||||
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|
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|
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|
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|
||||
Creative Commons public licenses provide a standard set of terms and conditions that creators and other rights holders may use to share original works of authorship and other material subject to copyright and certain other rights specified in the public license below. The following considerations are for informational purposes only, are not exhaustive, and do not form part of our licenses.
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|
||||
|
||||
Creative Commons Attribution-NonCommercial 4.0 International Public License
|
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|
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By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution-NonCommercial 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
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d. Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.
|
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|
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e. Exceptions and Limitations means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.
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|
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f. Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.
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|
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g. Licensed Rights means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
|
||||
|
||||
h. Licensor means the individual(s) or entity(ies) granting rights under this Public License.
|
||||
|
||||
i. NonCommercial means not primarily intended for or directed towards commercial advantage or monetary compensation. For purposes of this Public License, the exchange of the Licensed Material for other material subject to Copyright and Similar Rights by digital file-sharing or similar means is NonCommercial provided there is no payment of monetary compensation in connection with the exchange.
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j. Share means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.
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|
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k. Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
|
||||
|
||||
l. You means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning.
|
||||
|
||||
Section 2 – Scope.
|
||||
|
||||
a. License grant.
|
||||
|
||||
1. Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
|
||||
|
||||
A. reproduce and Share the Licensed Material, in whole or in part, for NonCommercial purposes only; and
|
||||
|
||||
B. produce, reproduce, and Share Adapted Material for NonCommercial purposes only.
|
||||
|
||||
2. Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
|
||||
|
||||
3. Term. The term of this Public License is specified in Section 6(a).
|
||||
|
||||
4. Media and formats; technical modifications allowed. The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
|
||||
|
||||
5. Downstream recipients.
|
||||
|
||||
A. Offer from the Licensor – Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.
|
||||
|
||||
B. No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
|
||||
|
||||
6. No endorsement. Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
|
||||
|
||||
b. Other rights.
|
||||
|
||||
1. Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
|
||||
|
||||
2. Patent and trademark rights are not licensed under this Public License.
|
||||
|
||||
3. To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties, including when the Licensed Material is used other than for NonCommercial purposes.
|
||||
|
||||
Section 3 – License Conditions.
|
||||
|
||||
Your exercise of the Licensed Rights is expressly made subject to the following conditions.
|
||||
|
||||
a. Attribution.
|
||||
|
||||
1. If You Share the Licensed Material (including in modified form), You must:
|
||||
|
||||
A. retain the following if it is supplied by the Licensor with the Licensed Material:
|
||||
|
||||
i. identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
|
||||
|
||||
ii. a copyright notice;
|
||||
|
||||
iii. a notice that refers to this Public License;
|
||||
|
||||
iv. a notice that refers to the disclaimer of warranties;
|
||||
|
||||
v. a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
|
||||
|
||||
B. indicate if You modified the Licensed Material and retain an indication of any previous modifications; and
|
||||
|
||||
C. indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.
|
||||
|
||||
2. You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
|
||||
|
||||
3. If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
|
||||
|
||||
4. If You Share Adapted Material You produce, the Adapter's License You apply must not prevent recipients of the Adapted Material from complying with this Public License.
|
||||
|
||||
Section 4 – Sui Generis Database Rights.
|
||||
|
||||
Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material:
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||||
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||||
a. for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database for NonCommercial purposes only;
|
||||
|
||||
b. if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material; and
|
||||
|
||||
c. You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
|
||||
For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.
|
||||
|
||||
Section 5 – Disclaimer of Warranties and Limitation of Liability.
|
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|
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a. Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
|
||||
|
||||
b. To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
|
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|
||||
c. The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
|
||||
|
||||
Section 6 – Term and Termination.
|
||||
|
||||
a. This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically.
|
||||
|
||||
b. Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates:
|
||||
|
||||
1. automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
|
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|
||||
2. upon express reinstatement by the Licensor.
|
||||
|
||||
For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License.
|
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|
||||
c. For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License.
|
||||
|
||||
d. Sections 1, 5, 6, 7, and 8 survive termination of this Public License.
|
||||
|
||||
Section 7 – Other Terms and Conditions.
|
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|
||||
a. The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
|
||||
|
||||
b. Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License.
|
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Section 8 – Interpretation.
|
||||
|
||||
a. For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License.
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|
||||
b. To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.
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||||
|
||||
c. No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
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||||
|
||||
d. Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.
|
||||
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||||
Creative Commons is not a party to its public licenses. Notwithstanding, Creative Commons may elect to apply one of its public licenses to material it publishes and in those instances will be considered the “Licensor.” Except for the limited purpose of indicating that material is shared under a Creative Commons public license or as otherwise permitted by the Creative Commons policies published at creativecommons.org/policies, Creative Commons does not authorize the use of the trademark “Creative Commons” or any other trademark or logo of Creative Commons without its prior written consent including, without limitation, in connection with any unauthorized modifications to any of its public licenses or any other arrangements, understandings, or agreements concerning use of licensed material. For the avoidance of doubt, this paragraph does not form part of the public licenses.
|
||||
|
||||
Creative Commons may be contacted at creativecommons.org.
|
||||
GNU Affero General Public License
|
||||
=================================
|
||||
|
||||
_Version 3, 19 November 2007_
|
||||
_Copyright © 2007 Free Software Foundation, Inc. <<http://fsf.org/>>_
|
||||
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
## Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
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|
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When we speak of free software, we are referring to freedom, not
|
||||
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|
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|
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Developers that use our General Public Licenses protect your rights
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with two steps: **(1)** assert copyright on the software, and **(2)** offer
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||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
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|
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incorporate. Many developers of free software are heartened and
|
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|
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software used on network servers, this result may fail to come about.
|
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The GNU General Public License permits making a modified version and
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letting the public access it on a server without ever releasing its
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|
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The GNU Affero General Public License is designed specifically to
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|
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to the community. It requires the operator of a network server to
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users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
## TERMS AND CONDITIONS
|
||||
|
||||
### 0. Definitions
|
||||
|
||||
“This License” refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
“Copyright” also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
“The Program” refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as “you”. “Licensees” and
|
||||
“recipients” may be individuals or organizations.
|
||||
|
||||
To “modify” a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a “modified version” of the
|
||||
earlier work or a work “based on” the earlier work.
|
||||
|
||||
A “covered work” means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To “propagate” a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To “convey” a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays “Appropriate Legal Notices”
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that **(1)** displays an appropriate copyright notice, and **(2)**
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
### 1. Source Code
|
||||
|
||||
The “source code” for a work means the preferred form of the work
|
||||
for making modifications to it. “Object code” means any non-source
|
||||
form of a work.
|
||||
|
||||
A “Standard Interface” means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The “System Libraries” of an executable work include anything, other
|
||||
than the work as a whole, that **(a)** is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and **(b)** serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
“Major Component”, in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The “Corresponding Source” for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
### 2. Basic Permissions
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
### 3. Protecting Users' Legal Rights From Anti-Circumvention Law
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
### 4. Conveying Verbatim Copies
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
### 5. Conveying Modified Source Versions
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
* **a)** The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
* **b)** The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section 7.
|
||||
This requirement modifies the requirement in section 4 to
|
||||
“keep intact all notices”.
|
||||
* **c)** You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
* **d)** If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
“aggregate” if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
### 6. Conveying Non-Source Forms
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
* **a)** Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
* **b)** Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either **(1)** a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or **(2)** access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
* **c)** Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
* **d)** Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
* **e)** Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A “User Product” is either **(1)** a “consumer product”, which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or **(2)** anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, “normally used” refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
“Installation Information” for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
### 7. Additional Terms
|
||||
|
||||
“Additional permissions” are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
* **a)** Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
* **b)** Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
* **c)** Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
* **d)** Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
* **e)** Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
* **f)** Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered “further
|
||||
restrictions” within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
### 8. Termination
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated **(a)**
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and **(b)** permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
### 9. Acceptance Not Required for Having Copies
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
### 10. Automatic Licensing of Downstream Recipients
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An “entity transaction” is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
### 11. Patents
|
||||
|
||||
A “contributor” is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's “contributor version”.
|
||||
|
||||
A contributor's “essential patent claims” are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, “control” includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a “patent license” is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To “grant” such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either **(1)** cause the Corresponding Source to be so
|
||||
available, or **(2)** arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or **(3)** arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. “Knowingly relying” means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is “discriminatory” if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license **(a)** in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or **(b)** primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
### 12. No Surrender of Others' Freedom
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
### 13. Remote Network Interaction; Use with the GNU General Public License
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
### 14. Revised Versions of this License
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License “or any later version” applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
### 15. Disclaimer of Warranty
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
### 16. Limitation of Liability
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
### 17. Interpretation of Sections 15 and 16
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
_END OF TERMS AND CONDITIONS_
|
||||
|
||||
## How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the “copyright” line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a “Source” link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a “copyright disclaimer” for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<<http://www.gnu.org/licenses/>>.
|
||||
|
18
README.org
Normal file
@ -0,0 +1,18 @@
|
||||
#+TITLE: ETH Computer Science Projects
|
||||
#+AUTHOR: JirR02
|
||||
|
||||
* ETH Informatik Projekte
|
||||
|
||||
In this respository the computer science project of the ETH of D-ITET 2024 are managed. They can be used for inspiration.
|
||||
|
||||
The projects are uploaded on [[https://expert.ethz.ch/enrolled/AS24/itet0/exercises][Code Expert]].
|
||||
|
||||
## DISCLAIMER!!!
|
||||
|
||||
I assume no liability for possible errors in the code (it certainly has a few in it, since I write it myself).
|
||||
|
||||
Bugs can be reported via Discord, WhatsApp, Mail and Moodle.
|
||||
|
||||
---
|
||||
|
||||
Made by JirR02 in Switzerland 🇨🇭
|
159
Vorkurs/Projekt_1/Task_1/README.org
Normal file
@ -0,0 +1,159 @@
|
||||
#+TITLE: Informatik Vorkurs Project 1
|
||||
#+AUTHOR: JirR02
|
||||
|
||||
* Project 1: Guess A Number (Task 1)
|
||||
|
||||
** About this task
|
||||
|
||||
*** Project overview
|
||||
|
||||
The goal of the first project is to program a simple number guessing game: the player needs to correctly guess a number, chosen from an interval \(\[1,N \]\), with at most $K$ guesses.
|
||||
|
||||
In the lecture, a first version of the game was presented, in which the player had only one chance of guessing the correct number. In order to implement the full game, you will have to extend this version by allowing the player to guess up to $K$ times.
|
||||
|
||||
The first project consists of two tasks: *task 1* /(this task)/ is to reimplement the first version of the game that was presented in the lecture, *task 2* is to implement the full game.
|
||||
|
||||
*** General development advice
|
||||
|
||||
Develop your program step-by-step, and save, run and compile it often. I.e. implement a single feature, such as inputting the guess, or comparing the guess and the correct number, and then compile and run the program to see if your code (still) works as intended. Small changes and repeated testing make it easier for you to observe problems, to work out what causes them, and to finally solve them.
|
||||
|
||||
*** Fulfilling requirements and testing programs
|
||||
|
||||
A particular goal of this task is to make you understand how strongly connected requirements and testing (and thus grading submissions) are. E.g. if the task description requires output of the shape "I␣saw␣$n$␣cat(s).", where $n$ is a number and ␣ represents blanks/whitespaces, your program will not be considered correct if it outputs a text that is "basically the same", but does not precisely match the requirements. E.g. the following outputs, while very close to the expected output, do not match the shape specified above: "i␣saw␣3␣cat(s).", "I␣saw␣3␣cats.", "I␣saw␣1␣cat.", "I␣saw␣2␣cat(s)" and "i␣saw␣2␣␣cat(s)␣.".
|
||||
|
||||
Meeting such requirements precisely is necessary for testing: we automatically (at least to some extent) test correctness of your programs by comparing the expected output to the output produced by your program. Since these comparisons are performed by a computer, it is much much easier to do them syntactically, i.e. letter-by-letter.
|
||||
|
||||
However, being able to precisely fulfil requirements is more generally important, in particular when working with customers: imagine you order a black smartphone, but then get delivered a dark blue one (same make and model). Although "basically the same", it's just not what you ordered. The same holds for software — it's the details that matter.
|
||||
|
||||
*** Your task
|
||||
|
||||
To solve this task, proceed as follows:
|
||||
|
||||
1. Look at the template program, in particular main.cpp, and see what's already there (e.g. variable declarations) and what's still missing. The latter is hinted at by TODO comments.
|
||||
1. The template already contains code for picking the number to guess. By default, the number is randomly choosen from the interval $\[1,3\]$:
|
||||
|
||||
#+begin_src cpp
|
||||
number_to_guess = choose_a_number(3);
|
||||
#+end_src
|
||||
|
||||
/During development/, you might want to change this line: e.g. read the number from the keyboard:
|
||||
|
||||
#+begin_src cpp
|
||||
std::cin >> number_to_guess;
|
||||
#+end_src
|
||||
|
||||
or even hard-code (i.e. fix) a specific number, e.g.
|
||||
|
||||
#+begin_src cpp
|
||||
number_to_guess = 3;
|
||||
#+end_src
|
||||
|
||||
However, in order to run the automatic tests, and /when submitting your final version/, your program /must/ either read the word from the keyboard or use the ~choose_a_number~ function.
|
||||
|
||||
1. Now address the first TODO comment: by outputting the text "Your␣guess:␣" (as before, ␣ denotes a blank/whitespace character), followed by inputting the guess from the keyboard into variable guess.
|
||||
2. Now address the second TODO comment: by comparing the two numbers for equality. If they are, output the line
|
||||
|
||||
#+begin_src shell
|
||||
Congratulations,␣you␣correctly␣guessed␣X!
|
||||
#+end_src
|
||||
|
||||
where X is the correctly guessed number. Since the output is expected to be a /line/, don't forget to end it with either ~\n~ or ~std::endl~.
|
||||
|
||||
If the guess was wrong, however, output the line
|
||||
|
||||
#+begin_src shell
|
||||
Sorry,␣but␣Y␣is␣wrong,␣X␣was␣the␣number␣to␣guess.
|
||||
#+end_src
|
||||
|
||||
where Y is the incorrectly guessed number.
|
||||
|
||||
*** Examples
|
||||
|
||||
As an illustration, consider the following example in- and outputs of two games (in which the number to guess was randomly chosen). A successfully completed game:
|
||||
|
||||
#+begin_src shell
|
||||
Number to guess: ?
|
||||
Your guess: 3
|
||||
Congratulations, you correctly guessed 3!
|
||||
#+end_src
|
||||
|
||||
And a lost game:
|
||||
|
||||
#+begin_src shell
|
||||
Number to guess: ?
|
||||
Your guess: 2
|
||||
Sorry, but 2 is wrong, 1 was the number to guess.
|
||||
#+end_src
|
||||
|
||||
*** Testing your program
|
||||
|
||||
You can always test your program manually: click the "play" button in the bottom panel, run your program and see if it behaves as expected.
|
||||
|
||||
Relevant for your final submission, however, is if it passes the automated tests: to run those, click the "chemistry flask" button in the bottom panel and wait for the output to appear. If your program passes all tests — everything is green and your score is 100% — then your program is ready to be submitted.
|
||||
|
||||
Otherwise, /carefully/ compare the expected output to the actual output to find out what went wrong.
|
||||
|
||||
*Reminder*: The devil is in the detail! Pay attention to whitespace and newline characters, and in general check that your output fulfils all requirements, even the "boring" ones.
|
||||
|
||||
*** Submitting your solution
|
||||
|
||||
Finally, submit your solution (your program) by clicking the corresponding button in the top right corner of the Code Expert IDE (open Task/History first). Your program will be tested automatically, and your score will be shown in the "History" view, which can be opened by clicking on the corresponding tab on the right of the Code Expert IDE. Note that you can submit arbitrarily often (before the exercise deadline, of course), and your last submission will be considered for grading.
|
||||
|
||||
For this task, all tests need to pass in order to successfully solve this task. This should be rather easy, though, since there isn't much that can go wrong.
|
||||
|
||||
You can also see the results for your submission on the "Enrolled Courses" tab of Code Expert, as green or red percentage values to the left of the task's name.
|
||||
|
||||
** Solution
|
||||
|
||||
Front End to import libraries and files.
|
||||
|
||||
#+begin_src cpp
|
||||
#include <iostream>
|
||||
#include "guess_a_number.h"
|
||||
#+end_src
|
||||
|
||||
Main function where the code runs.
|
||||
|
||||
#+begin_src cpp
|
||||
int main() {
|
||||
#+end_src
|
||||
|
||||
Declaring Variable which will be used.
|
||||
#+begin_src cpp
|
||||
int number_to_guess; // The number to guess
|
||||
int guess; // The guessed number
|
||||
#+end_src
|
||||
|
||||
Front end terminal output.
|
||||
|
||||
#+begin_src cpp
|
||||
std::cout << "Number to guess: ";
|
||||
#+end_src
|
||||
|
||||
~choose_a_number()~ function is called to choose a number between 1 and 3
|
||||
|
||||
#+begin_src cpp
|
||||
number_to_guess = choose_a_number(3);
|
||||
#+end_src
|
||||
|
||||
Input front end.
|
||||
#+begin_src cpp
|
||||
std::cin >> guess;
|
||||
#+end_src
|
||||
|
||||
Output the input of the user.
|
||||
|
||||
#+begin_src cpp
|
||||
std::cout << "Your guess: ";
|
||||
#+end_src
|
||||
|
||||
Depending on the guess, the output in the terminal is different, if the input of the user is the same with the random number, it will output ~Congratulations, you correctly guessed x!~. Otherwise it will output something else.
|
||||
|
||||
#+begin_src cpp
|
||||
if (guess == number_to_guess) {
|
||||
std::cout << "Congratulations, you correctly guessed " << number_to_guess << "!";
|
||||
} else {
|
||||
std::cout << "Sorry, but " << guess << " is wrong, " << number_to_guess << " was the number to guess.";
|
||||
}
|
||||
}
|
||||
#+end_src
|
49
Vorkurs/Projekt_1/Task_2/guess_a_number.cpp
Normal file
@ -0,0 +1,49 @@
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include "guess_a_number.h"
|
||||
|
||||
// NOTE: You cannot change this file, and you don't need to understand its
|
||||
// content in order to solve your task. Feel free to look around, however,
|
||||
// in case you're interested.
|
||||
|
||||
const std::string action = std::getenv("ACTION");
|
||||
|
||||
void print_attempts_left(int attempts_left) {
|
||||
std::cout << "You have " << attempts_left << " attempt(s) left.\n";
|
||||
}
|
||||
|
||||
void print_you_won(int correct_guess) {
|
||||
std::cout << "Congratulations, you correctly guessed " << correct_guess << "!\n";
|
||||
}
|
||||
|
||||
void print_wrong_guess(int wrong_guess) {
|
||||
std::cout << "Sorry, but " << wrong_guess << " is wrong.\n";
|
||||
}
|
||||
|
||||
void print_you_lost(int number_to_guess, int attempts) {
|
||||
std::cout << "You lost after " << attempts << " attempt(s) :-( The number to guess was " << number_to_guess << ".\n";
|
||||
}
|
||||
|
||||
// This function returns a randomly chosen integer from the interval [1, max].
|
||||
int randomly_choose_a_number(int max) {
|
||||
return std::rand() % max + 1;
|
||||
}
|
||||
|
||||
int choose_a_number(int max) {
|
||||
if (action == "run") {
|
||||
std::cout << "?\n";
|
||||
// Just here to achieve the same output behaviour, in terms of newlines,
|
||||
// when a user replaces
|
||||
// std::cin >> number_to_guess;
|
||||
// by
|
||||
// number_to_guess = choose_a_number(MAX);
|
||||
|
||||
return randomly_choose_a_number(max);
|
||||
} else {
|
||||
int guess;
|
||||
std::cin >> guess;
|
||||
|
||||
return guess;
|
||||
}
|
||||
}
|
82
Vorkurs/Projekt_1/Task_2/guess_a_number.h
Normal file
@ -0,0 +1,82 @@
|
||||
#ifndef PROJECT_H
|
||||
#define PROJECT_H
|
||||
|
||||
|
||||
// NOTE: You cannot change this file. It "only" contains declarations and
|
||||
// short descriptions of the functionality we provided to you.
|
||||
|
||||
|
||||
// This function outputs the number of attempts that are left.
|
||||
//
|
||||
// Example: the function call print_attempts_left(3) results in the output
|
||||
// "You have 3 attempt(s) left".
|
||||
void print_attempts_left(int attempts_left);
|
||||
|
||||
// This function outputs the winning message.
|
||||
//
|
||||
// Example: the function call print_you_won(9) results in the output
|
||||
// "Congratulations, you correctly guessed 9!".
|
||||
void print_you_won(int correct_guess);
|
||||
|
||||
// This function outputs a message telling the user that their guess was wrong.
|
||||
//
|
||||
// Example: the function call print_wrong_guess(1) results in the output
|
||||
// "Sorry, but 1 is wrong.".
|
||||
void print_wrong_guess(int wrong_guess);
|
||||
|
||||
// This function outputs the losing message.
|
||||
//
|
||||
// Example: the function call print_you_lost(2, 5) results in the output
|
||||
// "You lost after 5 attempts :-( The number to guess was 2.".
|
||||
void print_you_lost(int number_to_guess, int attempts);
|
||||
|
||||
|
||||
// This function returns a randomly chosen integer from the interval [0, max].
|
||||
int randomly_choose_a_number(int max);
|
||||
|
||||
// This function returns a number from the interval [1, max].
|
||||
// The number is randomly chosen if we're in interactive mode and parameter
|
||||
// choose_randomly is true, and read from the keyboard (std::cin) otherwise.
|
||||
int choose_a_number(int max);
|
||||
|
||||
|
||||
// Master implementation for part 1: reads the next guess from the keyboard
|
||||
// and stores it in the passed variable.
|
||||
//
|
||||
// Example: given the function call PART1_read_next_guess(my_guess) and
|
||||
// assuming that the player enters 1, variable my_guess will afterwards
|
||||
// have the value 1.
|
||||
void PART1_read_next_guess(int& guess);
|
||||
|
||||
// Master implementation for part 2: compares guess to number_to_guess,
|
||||
// outputs a result-depending message (correct/wrong) and updates
|
||||
// variable play to false if the guess was correct.
|
||||
//
|
||||
// Example: given the function call
|
||||
// PART2_handle_guess(1, 2, continue_playing), a wrong-guess message
|
||||
// will be outputted.
|
||||
//
|
||||
// Example: given the function call
|
||||
// PART2_handle_guess(2, 2, continue_playing), a correct-guess message
|
||||
// will be output and variable continue_playing will be set to false.
|
||||
void PART2_handle_guess(int guess, int number_to_guess, bool& play);
|
||||
|
||||
// Master implementation for part 3: increments the number of guessing
|
||||
// attempts the player made (variable attempts), and if the maximum
|
||||
// number of guesses has been made, outputs a corresponding message and
|
||||
// sets variable play to false.
|
||||
//
|
||||
// Example: given the function call
|
||||
// PART3_finish_round(2, 10, performed_attempts, continue_playing), and
|
||||
// assuming that performed_attempts has a value of 5, then the only
|
||||
// effect of the function call is that performed_attempts will be updated
|
||||
// to 6.
|
||||
//
|
||||
// Example: given the function call
|
||||
// PART3_finish_round(2, 10, performed_attempts, continue_playing), and
|
||||
// assuming that performed_attempts has a value of 9, then
|
||||
// performed_attempts will be incremented to 10, a you-lost message will
|
||||
// be output and continue_playing will be set to false.
|
||||
void PART3_finish_round(int number_to_guess, int max_attempts, int& attempts, bool& play);
|
||||
|
||||
#endif
|
48
Vorkurs/Projekt_1/Task_2/main.cpp
Normal file
@ -0,0 +1,48 @@
|
||||
#include <iostream>
|
||||
#include "guess_a_number.h"
|
||||
|
||||
int main() {
|
||||
int number_to_guess; // The number to guess
|
||||
int max_attempts; // The guessed number
|
||||
|
||||
std::cout << "Number to guess: ";
|
||||
number_to_guess = choose_a_number(10); // Randomly choose a number from the interval [1, 10]
|
||||
|
||||
std::cout << "Number of attempts: ";
|
||||
std::cin >> max_attempts;
|
||||
|
||||
// Make sure that the player has at least one attempt
|
||||
if (max_attempts < 1) max_attempts = 1;
|
||||
|
||||
int attempts = 0; // Attempts made so far
|
||||
bool play = true; // false once the game is over
|
||||
|
||||
while (play) {
|
||||
print_attempts_left(max_attempts - attempts);
|
||||
|
||||
// *** Part 1: input the next guess ****************************************
|
||||
int guess; // The user's guess
|
||||
//PART1_read_next_guess(guess);
|
||||
std::cout << "Your guess: ";
|
||||
std::cin >> guess;
|
||||
|
||||
// *** Part 2: handle the guess the user made *****************************
|
||||
//PART2_handle_guess(guess, number_to_guess, play);
|
||||
if (guess == number_to_guess) {
|
||||
print_you_won(guess);
|
||||
play = false;
|
||||
} else {
|
||||
print_wrong_guess(guess);
|
||||
}
|
||||
|
||||
// *** Part 3: finish up the round ****************************************
|
||||
if (play) {
|
||||
//PART3_finish_round(number_to_guess, max_attempts, attempts, play);
|
||||
attempts += 1;
|
||||
if (attempts == max_attempts) {
|
||||
print_you_lost(number_to_guess, attempts);
|
||||
play = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
50
Vorkurs/Projekt_2/README.md
Normal file
@ -0,0 +1,50 @@
|
||||
# Projekt 2: Hangman
|
||||
|
||||
## Layers
|
||||
|
||||
### Start (Optional)
|
||||
|
||||
Beim Starten des Spiels soll ein Welcome screen erscheinen mit den Optionen, das Spiel zu starten und das Spiel zu beenden. Damit der Welcome screen gut aussieht soll es Terminal Art beinhalten. Nach dem Start Vorgang wird der Anzahl der Spieler gefragt.
|
||||
Daraus entstehen 2 Szenarien:
|
||||
|
||||
1. Falls es im Einzelspieler Modus ist, wird ein Wort aus der Liste ausgesucht.
|
||||
1. Falls im Mehrspieler Modus, darf der andere Spieler ein Wort zum Raten auswählen.
|
||||
|
||||
- [ ] Start input
|
||||
- [ ] End input
|
||||
- [ ] Invalid Input
|
||||
- [ ] Single or Multiplayer
|
||||
- [ ] Terminal Art
|
||||
|
||||
### Game
|
||||
|
||||
Das zu ratende Wort wird verdeckt im Terminal gezeigt. Es wird dann ein Input als Buchstabe verlangt. Wenn der Input zu lang oder ein invalid character ist, wird der Spieler nochmals dazu aufgefordert, ein Buchstabe einzugeben.
|
||||
Daraus entstehen 2 Szenarien:
|
||||
|
||||
1. Ist der Buchstabe in der Zahl enthalten, wird der Buchstabe aufgedeckt und ein positiver Satz erscheint im Terminal.
|
||||
1. Ist der Buchstabe falsch, so wird ein Leben abgezogen und ein negativer Satz wird ausgespuckt.
|
||||
|
||||
Während des ganzen Spiels wird der Terminal Art aktualisiert.
|
||||
|
||||
- [ ] Wort verdeckt im Terminal anzeigen
|
||||
- [ ] Input von einem Buchstaben verlangen
|
||||
- [ ] Input kontrollieren
|
||||
- [ ] Buchstabe kontrollieren
|
||||
- [ ] Positiver Satz
|
||||
- [ ] Buchstabe aufdecken
|
||||
- [ ] Negativer Satz
|
||||
- [ ] (Optional) Terminal Art
|
||||
|
||||
### End
|
||||
|
||||
Es entstehen daraus zwei Endszenarien:
|
||||
|
||||
1. Wurden alle Buchstaben eraten, so wird ein Gewinner Satz ausgesprochen und gefragt ob das Spiel neugestartet werden soll.
|
||||
1. Wurden alle Versuche verbraucht, so wird ein verlierer Satz ausgesprochen, das Wort aufgelöst und gefragt, ob das Spiel neugestartet werden soll.
|
||||
|
||||
Falls das Programm geschlossen wird, wird ein Abschiedssatz gezeigt.
|
||||
|
||||
- [ ] Gewinner Satz
|
||||
- [ ] Verlierer Satz
|
||||
- [ ] (Optional) Fragen für eine neue Runde
|
||||
- [ ] Abschiedssatz
|
69
Vorkurs/Projekt_2/hangman.cpp
Normal file
@ -0,0 +1,69 @@
|
||||
#include "hangman.h"
|
||||
#include "termcolor.h"
|
||||
|
||||
|
||||
// NOTE: You cannot change this file, and you don't need to understand its
|
||||
// content in order to solve your task. Feel free to look around, however,
|
||||
// in case you're interested.
|
||||
|
||||
|
||||
const string action = std::getenv("ACTION");
|
||||
const string words[] = {
|
||||
#include "words.csv"
|
||||
"sentinel"
|
||||
};
|
||||
|
||||
string color(string c) {
|
||||
return action == "run" ? c : "";
|
||||
}
|
||||
|
||||
string chooseWord() {
|
||||
string word;
|
||||
if (action == "test" || action == "submit") {
|
||||
std::cin >> word;
|
||||
} else {
|
||||
int i = rand() % (sizeof(words)/sizeof(*words) - 1); // don't take the last word (which is 'sentinel')
|
||||
word = words[i];
|
||||
std::cout << "A random (english) word with " << word.length() << " characters has been chosen." << std::endl;
|
||||
return word;
|
||||
}
|
||||
return word;
|
||||
}
|
||||
|
||||
string createWorkingCopy(string word){
|
||||
string result = word;
|
||||
for (unsigned int i = 0; i < result.length(); ++i) {
|
||||
result.at(i) = '_';
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void showHangman(int wrongGuesses) {
|
||||
std::cout
|
||||
<< "<cx:html>\n"
|
||||
// << "<p>Attempts left: " << maxWrongGuesses - wrongGuesses << "</p>\n"
|
||||
<< "<img alt='' src='https://lec.inf.ethz.ch/mavt/et/2019/img/hangman/hang_" << wrongGuesses + 1 << ".gif'/>\n"
|
||||
<< "</cx:html>" << std::endl;
|
||||
}
|
||||
|
||||
void printGameState(int maxWrongGuesses, int wrongGuesses){
|
||||
std::cout << color(gray) << "\nAttempts left: " << (maxWrongGuesses - wrongGuesses) << color(reset) << "\n";
|
||||
}
|
||||
|
||||
void printWorkingCopy(string workingCopy){
|
||||
std::cout << color(blue) << "[ " ;
|
||||
for (unsigned int i = 0; i < workingCopy.length(); ++i) {
|
||||
std::cout << workingCopy.at(i) << " ";
|
||||
}
|
||||
std::cout << "]\n" << color(reset);
|
||||
}
|
||||
|
||||
void printYouLost(string word){
|
||||
std::cout << "The word was: " << color(white) << word << color(red) << "\nYou lost!\n" << color(reset);
|
||||
}
|
||||
|
||||
void printYouWon(string word){
|
||||
std::cout << "\n";
|
||||
printWorkingCopy(word);
|
||||
std::cout << color(green) << "You won!\n" << color(reset);
|
||||
}
|
97
Vorkurs/Projekt_2/hangman.h
Normal file
@ -0,0 +1,97 @@
|
||||
#ifndef HANGMAN_H
|
||||
#define HANGMAN_H
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
using std::string;
|
||||
|
||||
// NOTE: You cannot change this file. It "only" contains declarations and
|
||||
// short descriptions of the functionality we provided to you.
|
||||
|
||||
|
||||
/**
|
||||
* This function returns a random english word. Use this to generate a new
|
||||
* word to guess. It is imperative that you use this function to get a word,
|
||||
* otherwise, the auto-grader will not work properly when testing or
|
||||
* submitting your project.
|
||||
*/
|
||||
string chooseWord();
|
||||
|
||||
/**
|
||||
* This function creates a "working copy" based on a given word. It returns a
|
||||
* string with the same amount of characters than the word, but all of them
|
||||
* are initially set to "_" (underscore)
|
||||
*/
|
||||
string createWorkingCopy(string word);
|
||||
|
||||
/**
|
||||
* You may call this function to render a little hangman figure in the HTML view.
|
||||
* This is completely optional, the tests don't rely on this function being
|
||||
* called. As argument, the function takes the number of wrong guesses and
|
||||
* selects the correct hangman picture to show.
|
||||
*/
|
||||
void showHangman(int wrongGuesses);
|
||||
|
||||
/**
|
||||
* This function prints the number of remaining attempts (based on the provided
|
||||
* number of wrong guesses. Call this method before each attempt.
|
||||
*
|
||||
* Example: The call 'printGameState(2)' will output: "Attempts left: 4"
|
||||
* because MAX_WRONG_GUESSES is 6, and 6 - 2 = 4
|
||||
*/
|
||||
void printGameState(int maxWrongGuesses, int wrongGuesses);
|
||||
|
||||
/**
|
||||
* This function prints the partly uncovered word (the working copy) in the
|
||||
* desired format.
|
||||
*
|
||||
* Example: If workingCopy is "_xp_rt", a call to printWorkingCopy(workingCopy)
|
||||
* will print "[ _ x p _ r t ]" - this is the format that is expected by the
|
||||
* autograder.
|
||||
*/
|
||||
void printWorkingCopy(string workingCopy);
|
||||
|
||||
/**
|
||||
* This function must be called if the game was lost (that is, on the 6th
|
||||
* wrong guess).
|
||||
*
|
||||
* Example: If the correct word was "expert", its outputs
|
||||
* "The word was: expert
|
||||
* You lost!"
|
||||
*/
|
||||
void printYouLost(string word);
|
||||
|
||||
/**
|
||||
* This function must be called if the game was won (that is, the word was
|
||||
* guessed with less than 6 wrong guesses).
|
||||
*
|
||||
* Example: If the correct word was "expert", its outputs
|
||||
* "[ e x p e r t ]
|
||||
* You won!"
|
||||
*/
|
||||
void printYouWon(string word);
|
||||
|
||||
|
||||
// THE FOLLOWING FUNCTIONS CAN BE USED INTERACTIVELY TO IMPLEMENT THE INDIVIDUAL
|
||||
// PARTS, BUT THEY DONT'T WORK DURING SUBMISSION
|
||||
|
||||
/**
|
||||
* Part 1: Ask the user to enter a character and update parameter 'guess'
|
||||
*/
|
||||
void PART1_readCharacter(char& guess);
|
||||
|
||||
/**
|
||||
* Part 2: Set the guessed character in the working copy. Updates parameter
|
||||
* 'workingCopy' and sets parameter 'found' to either true or false
|
||||
*/
|
||||
void PART2_updateWorkingCopy(string word, char guess, string& workingCopy, bool& found);
|
||||
|
||||
/**
|
||||
* Part 3: Check if game is finished and update wrongGuesses variable.
|
||||
* Print the approriate messages in the console. Updates parameters 'done' and
|
||||
* 'wrongGuesses'
|
||||
*/
|
||||
void PART3_updateGameState(string word, string workingCopy, bool found, int maxWrongGuesses, bool& done, int& wrongGuesses);
|
||||
|
||||
#endif
|
69
Vorkurs/Projekt_2/main.cpp
Normal file
@ -0,0 +1,69 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include "hangman.h"
|
||||
|
||||
using std::string;
|
||||
|
||||
int main() {
|
||||
// Word the player needs to guess (randomly selected)
|
||||
string word = chooseWord();
|
||||
//string word = "success";
|
||||
|
||||
// Initialise the "uncovered" word that is shown to the player: the uncovered
|
||||
// word is obtained by replacing each letter from the original word (variable
|
||||
// word) with an underscore (i.e. _).
|
||||
string workingCopy = createWorkingCopy(word);
|
||||
|
||||
// This variable indicates whether or not the game is over
|
||||
bool done = false;
|
||||
|
||||
int wrongGuesses = 0; // Number of wrong guesses
|
||||
int maxWrongGuesses = 6; // Maximum number of wrong guesses (don't change)
|
||||
|
||||
// Draw the empty gallow
|
||||
showHangman(0);
|
||||
|
||||
// Game loop (each iteration is a round of the game)
|
||||
while (!done) {
|
||||
printGameState(maxWrongGuesses, wrongGuesses);
|
||||
printWorkingCopy(workingCopy);
|
||||
|
||||
|
||||
/** Part 1: input next guess **********************************************/
|
||||
char guess = '\0';
|
||||
// TODO: replace the following line with your implementation
|
||||
//PART1_readCharacter(guess);
|
||||
std::cout << "Your guess: ";
|
||||
std::cin >> guess;
|
||||
|
||||
|
||||
/** Part 2: update working copy *******************************************/
|
||||
bool found = false;
|
||||
// TODO: replace the following line with your implementation
|
||||
//PART2_updateWorkingCopy(word, guess, workingCopy, found);
|
||||
for (int i = 0; i != word.length(); i++) {
|
||||
if (guess == word.at(i)) {
|
||||
found = true;
|
||||
workingCopy.at(i) = guess;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/** Part 3: update game state *********************************************/
|
||||
// TODO: replace the following line with your implementation
|
||||
//PART3_updateGameState(word, workingCopy, found, maxWrongGuesses, done, wrongGuesses);
|
||||
if (workingCopy == word) {
|
||||
done = true;
|
||||
printYouWon(word);
|
||||
} else if (found == false) {
|
||||
wrongGuesses += 1;
|
||||
}
|
||||
if (wrongGuesses == maxWrongGuesses) {
|
||||
done = true;
|
||||
printYouLost(word);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
20
Vorkurs/Projekt_2/termcolor.h
Normal file
@ -0,0 +1,20 @@
|
||||
#ifndef TERMCOLOR_H
|
||||
#define TERMCOLOR_H
|
||||
|
||||
|
||||
// NOTE: You cannot change this file, and you don't need to understand its
|
||||
// content in order to solve your task. Feel free to look around, however,
|
||||
// in case you're interested.
|
||||
|
||||
|
||||
const auto red = "\033[31;1m";
|
||||
const auto green = "\033[32;1m";
|
||||
const auto yellow = "\033[33;1m";
|
||||
const auto blue = "\033[34;1m";
|
||||
const auto magenta = "\033[35;1m";
|
||||
const auto cyan = "\033[36;1m";
|
||||
const auto gray = "\033[39;2m";
|
||||
const auto white = "\033[39;1m";
|
||||
const auto reset = "\033[0m";
|
||||
|
||||
#endif
|
100
Vorkurs/Projekt_2/words.csv
Normal file
@ -0,0 +1,100 @@
|
||||
"available",
|
||||
"exaggerate",
|
||||
"ancestor",
|
||||
"architect",
|
||||
"neighborhood",
|
||||
"curriculum",
|
||||
"promotion",
|
||||
"opera",
|
||||
"frequency",
|
||||
"excavation",
|
||||
"guarantee",
|
||||
"reflection",
|
||||
"benefit",
|
||||
"development",
|
||||
"average",
|
||||
"ghostwriter",
|
||||
"unlikely",
|
||||
"disturbance",
|
||||
"initiative",
|
||||
"hospitality",
|
||||
"mastermind",
|
||||
"eyebrow",
|
||||
"consciousness",
|
||||
"operational",
|
||||
"vehicle",
|
||||
"housewife",
|
||||
"capital",
|
||||
"execution",
|
||||
"terrify",
|
||||
"disagree",
|
||||
"exclusive",
|
||||
"equinox",
|
||||
"essential",
|
||||
"imperial",
|
||||
"publicity",
|
||||
"secretary",
|
||||
"nationalist",
|
||||
"attention",
|
||||
"established",
|
||||
"magnitude",
|
||||
"orientation",
|
||||
"contraction",
|
||||
"intention",
|
||||
"seminar",
|
||||
"forecast",
|
||||
"manufacturer",
|
||||
"reception",
|
||||
"fabricate",
|
||||
"mosquito",
|
||||
"cooperative",
|
||||
"parachute",
|
||||
"exotic",
|
||||
"demonstrate",
|
||||
"production",
|
||||
"spontaneous",
|
||||
"minimum",
|
||||
"abolish",
|
||||
"holiday",
|
||||
"formation",
|
||||
"admission",
|
||||
"handicap",
|
||||
"continuous",
|
||||
"presentation",
|
||||
"constituency",
|
||||
"unique",
|
||||
"violation",
|
||||
"radical",
|
||||
"notebook",
|
||||
"custody",
|
||||
"dictionary",
|
||||
"comprehensive",
|
||||
"dominant",
|
||||
"requirement",
|
||||
"opponent",
|
||||
"business",
|
||||
"national",
|
||||
"manufacture",
|
||||
"nominate",
|
||||
"liberal",
|
||||
"continuation",
|
||||
"galaxy",
|
||||
"interest",
|
||||
"ignorant",
|
||||
"indirect",
|
||||
"illustrate",
|
||||
"proportion",
|
||||
"projection",
|
||||
"philosophy",
|
||||
"acceptable",
|
||||
"aluminium",
|
||||
"continental",
|
||||
"potential",
|
||||
"vegetarian",
|
||||
"elephant",
|
||||
"advantage",
|
||||
"recording",
|
||||
"agenda",
|
||||
"electronics",
|
||||
"engagement",
|
||||
"lonely",
|
|